Here's my ways The Division can learn from Destiny.
[b]Change 1: Match making[/b] - I don't want to walk up to a mission start and be able to start hosting an instance or joining another with match making. Make me go to a website and post on forums to find partners is I want to experience the game with others.
[b]Change 2: Too much content[/b] - Ubisoft, you done goofed, I'm 40 hours in and still have a good chunk of content including side missions and main story missions. It should only take me 8 hours to finish the story and hit the level cap Remove 75% of the content and sell it as DLC.
[b]Change 3: Speaking of caps[/b] - where's my currency cap? I've earned 75,000 of the in game currency and some people have hundreds of thousands. Uh ... did you forget to add a cap or something?
[b]Change 4: Locations[/b] - The playable area is too big, make it a lot smaller and add a bunch of baby bumpers that keep you confined to narrower environs.
[b]Change 5: emotes [/b] - I need them, I want to pay money to have my character slow clap. Luke Smith is so disappointed in you.
[b]Change 6: light level[/b] I'm uncomfortable about being able to reach the maximum level through playing the game and earning experience. I feel like my level should be tied to randomly receiving the appropriate gear.
[b]Change 8: Other[/b] - Weapon shaders: yuck. Gear trading: gross. A shooting range? Can you say [i]gimmick[/i]! RPG elements: too complicated, need to be dumbed down. In-game lore: nope, just nope.
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They don't make [i]that much[/i] of a difference. As in a fully negating damage difference.
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No stat builds don't negate damage, armor in your gear negates damage. But that's not what was said. What was said was, stat builds don't make much of a difference, which is the farthest thing from the truth.
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I like how your story changed.
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Good riposte. Tophat tipped at you.
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[quote]Here's my ways The Division can learn from Destiny. [b]Change 1: Match making[/b] - I don't want to walk up to a mission start and be able to start hosting an instance or joining another with match making. Make me go to a website and post on forums to find partners is I want to experience the game with others. [b]Change 2: Too much content[/b] - Ubisoft, you done goofed, I'm 40 hours in and still have a good chunk of content including side missions and main story missions. It should only take me 8 hours to finish the story and hit the level cap Remove 75% of the content and sell it as DLC. [b]Change 3: Speaking of caps[/b] - where's my currency cap? I've earned 75,000 of the in game currency and some people have hundreds of thousands. Uh ... did you forget to add a cap or something? [b]Change 4: Locations[/b] - The playable area is too big, make it a lot smaller and add a bunch of baby bumpers that keep you confined to narrower environs. [b]Change 5: emotes [/b] - I need them, I want to pay money to have my character slow clap. Luke Smith is so disappointed in you. [b]Change 6: light level[/b] I'm uncomfortable about being able to reach the maximum level through playing the game and earning experience. I feel like my level should be tied to randomly receiving the appropriate gear. [b]Change 8: Other[/b] - Weapon shaders: yuck. Gear trading: gross. A shooting range? Can you say [i]gimmick[/i]! RPG elements: too complicated, need to be dumbed down. In-game lore: nope, just nope.[/quote] Exactly, perfect reply
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[quote][quote]Here's my ways The Division can learn from Destiny. [b]Change 1: Match making[/b] - I don't want to walk up to a mission start and be able to start hosting an instance or joining another with match making. Make me go to a website and post on forums to find partners is I want to experience the game with others. [b]Change 2: Too much content[/b] - Ubisoft, you done goofed, I'm 40 hours in and still have a good chunk of content including side missions and main story missions. It should only take me 8 hours to finish the story and hit the level cap Remove 75% of the content and sell it as DLC. [b]Change 3: Speaking of caps[/b] - where's my currency cap? I've earned 75,000 of the in game currency and some people have hundreds of thousands. Uh ... did you forget to add a cap or something? [b]Change 4: Locations[/b] - The playable area is too big, make it a lot smaller and add a bunch of baby bumpers that keep you confined to narrower environs. [b]Change 5: emotes [/b] - I need them, I want to pay money to have my character slow clap. Luke Smith is so disappointed in you. [b]Change 6: light level[/b] I'm uncomfortable about being able to reach the maximum level through playing the game and earning experience. I feel like my level should be tied to randomly receiving the appropriate gear. [b]Change 8: Other[/b] - Weapon shaders: yuck. Gear trading: gross. A shooting range? Can you say [i]gimmick[/i]! RPG elements: too complicated, need to be dumbed down. In-game lore: nope, just nope.[/quote] Exactly, perfect reply[/quote]
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Lol perfectly reply and so true. OP is rekd.
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Shots fired!
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So clueless.
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[quote]Here's my ways The Division can learn from Destiny. [b]Change 1: Match making[/b] - This is something that Destiny could definitely take away from Division. [b]Change 2: Too much content[/b] - There really isn't more content in the Division when you think about it. In Destiny, you can immerse yourself into Strikes, PvP, Raids (Yes, I know Division hasn't released their Raid yet), there are various things to grind out, etc. Division has the Light Zone missions, Dailies, and the DZ which is kind of a waste of time once you realize that the best gear is actually obtained in the Light Zone by doing Dailies and just repeating easy Challenge mode missions. I've spent a little over a week in Division, and the only thing I find myself doing is repeating the same mission on Challenge mode over and over because that's the best way to get loot. [b]Change 3: Speaking of caps[/b] - I agree that Destiny's currency is cap is stupid. [b]Change 4: Locations[/b] - This is definitely something Destiny needs to take away from Division. Patrols are an absolute joke. [b]Change 5: emotes [/b] - Destiny needs the ability to select different ones from a menu like in Division. [b]Change 6: light level[/b] I'm not understanding what you're saying here. The division has a hard rank and a soft one that isn't very easily discerned. I guess you can look at how many High-End items their wearing, and judge by that? It really isn't that much different than Destiny, they just don't show an actual number to your soft rank. [b]Change 8: Other[/b] - Weapon shaders are okay, but they're hardly something that I would demand access to. I'm smh at the irony of knocking Destiny for gimmicks when weapon shaders are just that. I'm still not understanding how gear trading works in Division. Is it even implemented yet? I guess I just don't know what's complicated about Destiny's RPG elements. In-game lore: This is something that I could just absolutely care less about. I'm not a big story guy. If I wanted a good story, I'd watch a movie or read a book.[/quote]
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Ubisoft is selling content as a DLC that could have been in the original game. They already have their "road map" remember?
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Yes but the first 2 dlcs are free.....
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The point is The Division feels like a full game's worth of content while vanilla Destiny felt so thin.
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Vanilla Destiny was amazing, one of my favorite times for destiny, content for every game gets old when you reach 1,000+ hours, people just don't understand that they are the ones who make it old replaying it over and over.
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Yeah umm, it didn't take 1,000+ hours for Vanilla Destiny to get old. It took closer to 25. People just don't understand that the content gets old at an exponentially higher rate when there is nothing in your game (ie. Year One Destiny).
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I thought destiny felt like a full game on release. I had 3 classes and 6 subclasses to play with, pvp, dailies, weeklies, and after a few weeks a raid.
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Only the raid came a month later and was never there...
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I have no idea what you're trying to say. What was never there?
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You said destiny felt like a full game and mentioned the raid. The raid was never there at launch. It came about a month later. What was at the base of destiny was nightfalls, strikes, the missions, and crucible.
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Yea, I said it came after a few weeks. I don't know where you're trying to go with this.
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Destiny was actually highly praised for the first month too.
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It was at 65% on Metacritic at launch and all praise was for the gameplay followed by the strong condemnation for lack of content. Content also being the worry people had coming out of the network beta.
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It was highly mixed. People forget that the Destiny hate has been there since day one.
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Reviews say otherwise
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The only bad review it has gotten is from ign and that's just because it was reviewed by a neckbeard, who's opinion isn't really valid to me.