Here's my ways The Division can learn from Destiny.
[b]Change 1: Match making[/b] - I don't want to walk up to a mission start and be able to start hosting an instance or joining another with match making. Make me go to a website and post on forums to find partners is I want to experience the game with others.
[b]Change 2: Too much content[/b] - Ubisoft, you done goofed, I'm 40 hours in and still have a good chunk of content including side missions and main story missions. It should only take me 8 hours to finish the story and hit the level cap Remove 75% of the content and sell it as DLC.
[b]Change 3: Speaking of caps[/b] - where's my currency cap? I've earned 75,000 of the in game currency and some people have hundreds of thousands. Uh ... did you forget to add a cap or something?
[b]Change 4: Locations[/b] - The playable area is too big, make it a lot smaller and add a bunch of baby bumpers that keep you confined to narrower environs.
[b]Change 5: emotes [/b] - I need them, I want to pay money to have my character slow clap. Luke Smith is so disappointed in you.
[b]Change 6: light level[/b] I'm uncomfortable about being able to reach the maximum level through playing the game and earning experience. I feel like my level should be tied to randomly receiving the appropriate gear.
[b]Change 8: Other[/b] - Weapon shaders: yuck. Gear trading: gross. A shooting range? Can you say [i]gimmick[/i]! RPG elements: too complicated, need to be dumbed down. In-game lore: nope, just nope.
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I have played fall out 2 and 3. I loved four and didn't see any problems with it.
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You didn't see how it isnt even an RPG anymore? If it was another game i wouldn't disrespect it but they took out all rpg elements
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Edited by Ghost593835: 3/19/2016 3:05:38 AMYeah they watered it down for casuals and to a make destiny money. Tho I still enjoy the game, the story and being able to still mold my character.
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What?
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They took out the rpg elements to get destiny players.
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I love you lmao.
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Edited by Automatic2209: 3/19/2016 1:50:37 AM[b]Change 9 - Lies[/b] start lying to your community non-stop. Tell them one thing, but do the complete opposite because heck! Who cares! They signed a EULA anyway!
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Lol, I lolled picturing someone reading that out loud during a board meeting. [i]What's next, Simon?[/i] "Ok, change 9: Lies.."
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Shadow Atriste for president 2016 👍👏
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You're not helping your case lol
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You forgot in-game lore. So overrated!
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[quote]You forgot in-game lore. So overrated![/quote] Haha. I was almost gonna add it in but I realised It's the very last thing in there.
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Just watched a live action 30 min vin-yet about the Division! One week after release! Division 1 Destiny 0
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vignette
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Thanks for the correction.
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Dude, to reach level 30 in The Division you need about 30 hours, most likely 40-45. Just because some no-lifers reached them the first week doesn't mean most have made it. And they haven't, currently the level 30 trophy is marked as ultra-rare in PSN, with about 6%.
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No way less it only took me 10 hours to get to where I am.. the Division is barely an average game with average enemies set in a sub par version of NYC.
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It takes 15 hours to hit max level easily.
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Vin-yet
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[quote]Here's my ways The Division can learn from Destiny. [b]Change 1: Match making[/b] - I don't want to walk up to a mission start and be able to start hosting an instance or joining another with match making. Make me go to a website and post on forums to find partners is I want to experience the game with others. [b]Change 2: Too much content[/b] - Ubisoft, you done goofed, I'm 40 hours in and still have a good chunk of content including side missions and main story missions. It should only take me 8 hours to finish the story and hit the level cap Remove 75% of the content and sell it as DLC. [b]Change 3: Speaking of caps[/b] - where's my currency cap? I've earned 75,000 of the in game currency and some people have hundreds of thousands. Uh ... did you forget to add a cap or something? [b]Change 4: Locations[/b] - The playable area is too big, make it a lot smaller and add a bunch of baby bumpers that keep you confined to narrower environs. [b]Change 5: emotes [/b] - I need them, I want to pay money to have my character slow clap. Luke Smith is so disappointed in you. [b]Change 6: light level[/b] I'm uncomfortable about being able to reach the maximum level through playing the game and earning experience. I feel like my level should be tied to randomly receiving the appropriate gear. [b]Change 8: Other[/b] - Weapon shaders: yuck. Gear trading: gross. A shooting range? Can you say [i]gimmick[/i]! RPG elements: too complicated, need to be dumbed down. In-game lore: nope, just nope.[/quote]
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Stop bringing up matchmaking as a point in these arguments, matchmaking is borderline terrible in the division Matchmaking for story missions: Join a group, mission completed. join a group, player us afk. ok let me try hard Matchmaking for story missions on hard: Good luck finding a group. Finds a group, host is 4 levels higher so enemies scale to max bullet sponges and make it unplayable. Okay, let me free roam and complete missions Matchmaking for free roam: Join a group, afk. Join another group, afk.... That on top of terribly slow load times
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bullshit. I havn't tried free roam matchmaking. But story mode normal is basically instantaneous and I have yet to be placed anywhere except the start of the mission hard mode I don't think I've waited any longer than 15 seconds for a match, and challenging about 30s-2 minutes max.
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Edited by Evilless001: 3/19/2016 2:03:30 AMI agree it's horrible.. half the time it's glitches.
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Edited by harrymfa: 3/19/2016 12:30:02 AMLOL, salty much? The Division has OPTIONAL matchmaking, in-game LFG and proximity chat. It was built to be social from the ground up. It works fine, and the only people complaining are people who are not playing it. Lay off the Kool Aid.
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Social? You don't have people around you unless they're in your group, the dark zone being the exception with a max of 10ish players before the servers full.