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Destiny

Discuss all things Destiny.
Edited by RoseScythe: 3/18/2016 1:18:19 PM
376

Destiny could learn from The Division

Having read the insightful threads from respectable members of this community on how The Division is [i]the[/i] Destiny-killer, aswell as witnessing the incredibly popular social-utopia that is the Division forum, I really think Bungie should take a page or two out of Ubisoft's book. By making a few changes based on winning aspects of The Division, I firmly believe Destiny could once again be a great game. [b]Change 1: Enemies[/b] - Scrap every enemy and instead create a single race of dregs dressed in an assorted variety of cotton / polyester sweatshirts, scarves and hats. Buff enemy armor by 800%. Name them all Alex. [b]Change 2: Bosses[/b] - Scrap all boss fight mechanics. Scrap every existing boss in lieu of one of the aforementioned enemies with a higher amount of HP and damage output. Pick a noun at random, set as boss name. [b]Change 3: PVP[/b] - Scrap the existing PVP completely, and instead allow guardians to kill eachother in a specific area of Patrol mode. Players must complete a Warsat event to keep any collected loot. Have deaths reduce light level. [b]Change 4: Locations[/b] - Scrap the moon, venus, mars, saturn, and reef. Scrap patrol matchmaking. [b]Change 5: Endgame[/b] - Scrap all endgame content in lieu of a max light level difficulty for 5 story missions. [b]Change 6: Mobility[/b] - Scrap sparrows, pikes, heavy pikes and interceptors. Scrap jumping. Scrap crouching. Buff jogging. Add shadestep to every class. [b]Change 7: Gear[/b] - Hand out legendaries and exotics freely, but with a 99% chance of having a useless roll. [i]Sweet! A Gjallarhorn! ..Aw man, Shank burn..[/i] [b]Change 8: Other[/b] - Make the game third-person. Nerf strange coin drop rate. Scrap existing supers. Players must queue to interact with vendors. These suggestions are the result of hours of tireless research.

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  • OMG, the bosses! I always run through a game like this solo, so I can fully appreciate the story and exploration. The boss is always just a dude with a flamethrower that one-shots me who is always sprinting at me and takes all of my ammo to get his shield down. I swear that has been my last three boss fights. The only saving grace is that they don't lock any doors behind you, so I can run backwards through the whole level slowly whittling the boss's health. It also saves you from the axe guy who magically appears only when you aim down sights. Those mechanics have no staying power.

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