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3/18/2016 7:43:15 PM
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It's a shame he never said that. He only said that the division has less story missions. I am halfway through the main story of division and I've seen nothing other than filler fetch quests tbh. The taken King had me doing more than that halfway through it, I was already the first guardian to board the dreadnought and was figuring out how to reach oryx. The story missions were better as well, in the taken King I found myself having to jump up this huge structure, go invisible and steal from an enemy stronghold and run for my life as I was overpowered by enemies. The story missions also had alot more humour and dialogue than what I've seen in the division.
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  • not sure if not paying attention, or only playing side missions. Just because it's not crazy bullshit sci-fi fantasy shenanigans, doesn't mean that meaningful events aren't occuring.

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  • And for the record, the mission where you have to be in stealth is in fact the worst mission. I never ever want to play that mission again it stinks.

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  • You must be joking, right? First, these are two different game types here, so they are only comparable in their overall mission construction. The first 3 missions in the divisions are full blown story missions. What fetching do you do in the story missions? I'm taking my time to explore in the division, something that you definitely can do only in a limited fashion in Destiny. Just wanted to note that. And sorry but even though the voice acting is better, Destiny story is still overall pretty crap. And from the story missions only the first one and two others are any good. They're utterly forgettable.

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  • LOL youre not fooling anyone. NOBODY REPLAYS DESTINY STORY MISSIONS. They are afterthoughts.

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  • The only reason people are replaying divisions story missions is because their is no end game activity, the day that the incursions are released no one will play these boring story missions.

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  • even though I was only refering to vanilla destiny you are absolutely right about the taken king. and yes it was more STORY MISSIONS not "story" even though with the grimmoire destiny has a much larger lore even with just vanilla. SPOILERS in destiny I knew I was a guardian awoken by a ghost, had to investigate the darkness/hive coming to earth, found about the vex and cabal, had to get the eye of the gate lord go to the black guardan and stop the final boss... not much but atleast I knew something and it progressed as a story. in division you do random missions in any order eventually you fight a guy who betrayed you, even though I didnt even know who he was until his name appeared on my screen as the bosses health. the missions were VERY loosely tied to a story i think? im not sure. I honestly had no idea what was happening I was just shooting a bunch of guys that were all basically the same, with the exception of the cleaners. you get a cutscene when you bring in the NPC who represents the area of the base the mission was for where they all say " man its messed up outside, better get me lots of points so we can fix this"

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  • If you had no idea what was going on then, a. you weren't paying attention or, b. you didn't retrieve the intel, echos, or do the side missions before you did the main mission in each zone. The Division isn't perfect, neither is Destiny, but to say that The Division is lacking an immersive story is ludicrous. Maybe grinding out each section before moving on to the main mission in that section isn't your thing, and that's fine. Typically, you aren't going to get the full picture of a story if you're going out of order from random mission to random mission.

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  • I did a bunch of the side quests but once I realized they all consist of walk here and defend a computer or go kill a NPC with more health then other NPCs I will admit I tuned out the audio recording that played in the background and quickly finished them to get to a high enough level to play the "Story missions" which turned out to be more of the same. not great storytelling. Im not trying to say destiny is excellent story telling but the fact that it had cut scenes that progressed a story to a conclusion was better the voice overs while you are shooting dudes. they are both objectively bad but IMO the fact that destiny had cut scenes and a story flow/time line to the quests made it better IMO. in the division I didnt even know I had to go back to the base to talk to someone to view a cut scene until 3 missions later because I didnt see the small text on the bottom left of the screen lol...

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  • [quote]I did a bunch of the side quests but once I realized they all consist of walk here and defend a computer or go kill a NPC with more health then other NPCs I will admit I tuned out the audio recording that played in the background and quickly finished them to get to a high enough level to play the "Story missions" which turned out to be more of the same. not great storytelling. Im not trying to say destiny is excellent story telling but the fact that it had cut scenes that progressed a story to a conclusion was better the voice overs while you are shooting dudes. they are both objectively bad but IMO the fact that destiny had cut scenes and a story flow/time line to the quests made it better IMO. in the division I didnt even know I had to go back to the base to talk to someone to view a cut scene until 3 missions later because I didnt see the small text on the bottom left of the screen lol...[/quote] Ok, I'll bite. But first, let me say that I really like both games and they both contrast with each other in a really pleasing way. Personally, I prefer Destiny's style and themes. The point of my reply was to contrast with the OP by doing what the OP did, which was picking out the flaws of one game and comparing them to the other game. As far as Destiny's story goes, I like the world a lot more and the setting is more mysterious and compelling, and while the opening few hours of Destiny is really top notch and got me invested, the latter parts of Destiny's story are just trash, it fell apart really quickly. The Traveller, once the most important and mysterious element to the fiction suddenly became unimportant, no more cut scenes, killing a giant ball of ink ... what? And there were no characters of interest or characters that had cool personality arcs or involved motivations. They all just stood next to a table and sold you stuff. Then TDB continued the lack of investing story telling. HoW once again ignored anything about the traveller and at this point, I still don't even know what The Darkness (supposedly the main villain of the game) is. TTK was a breath of fresh air, even though it still lacked strong characters and only gave us 2 or 3 cut scenes (and still hasn't given us info on the traveller or the darkness or the mysterious stranger). Sure, Cayde makes funny jokes, but once again there's no character arcs, Oryx is a terrible villain; I mean c'mon, we killed his son! Where's the cool interactions over that? He just arrives, like space Satan, with seemingly no clear motivation and no interesting interaction with our guardian. Although I like The Division's setting and story less (I've always been more into high fantasy than grim reality) I think the game as a whole tells a more tight and cohesive story and it has a lot more cutscenes. I don't think the characters are very exciting: stressed nurse, snarky tech guy, grizzled tech guy. The setting does not excite me, virus and quarantine stories aren't really my thing. But it honestly all feels like it was planned out and deliberate. Destiny's story starts strong (the opening hours are really incredible) but feels like it was aborted, scrapped and stitched back together in the most awkward way. The division doesn't suffer this problem. For example, the last mission I played introduced me to the prisoner faction, the mission starts with voice-overs and they continue to guide you through the mission, the environment tells an interesting story too, how the prisoners have converted the environment to meet their personality. Mid way through the mission I was treated to an echo (those digital memory things) that shows the prisoners taunting, tottering and killing JTF personnel and eventually leads me to see the leader of the prisoners, a lady, castorating a JTF person. When the mission ends and the lady is dead, I get a full cut-scene. This already is a lot stronger than almost all of Destiny's story missions which are almost exclusively in the patrol environment and are told with voice overs. If Destiny 2 doesn't have the same road bumps and behind the scenes drama as Destiny 1 did it could be even better (Bungie are great story tellers and they make very interesting characters and stories). As it is, Destiny's story lacks focus and direction, it feels like a Frankenstein of a plot that barely fits together.

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  • I do agree with basically everything you have said. I think they have a similar number of cutscenes though but thats not really important. I think that it really helps the division to have the extra lore pieces IN THE GAME (cell phones, echos etc). I think the grimmoire stories are more interesting but not having them in the game means not many people read them. I do remember that instance with the prisoners and that echo, it was really cool however I also remember getting to the final mission and having them be like [spoiler]oh no general bliss and im like who the hell is that? and they say oh it was (forgot name) who shot down the helicopter and im like who? and then they kind of explained how he was a wave 1 agent etc[/spoiler] ... I at least knew why I was fighting that ink blob haha. I can agree to disagree that the main narrative was told better in the division than in vanilla destiny. I feel like they are both so close (although neither is really good) that you could argue one way or another... however I believe the overall lore in destiny (although hard to actually find) is VERY interesting and if it was in the form of audio logs etc in vanilla destiny we wouldn't even be having this conversation... if more people knew what happened in the vault of glass and what it actually is/ what was actually happening, lore wise, in that fight it would blow their minds.

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  • uhhh wat you clearly weren't paying attention, I actually played that mission before the previous missions because friends, and still understood it. [spoiler]colonel bliss is the leader of the last man battalion, their motto being that they fight to the last man. LMB has essentially imposed a strict and harsh martial law on the territory it controls, but they are simply a private military corporation and have no official authority unlike the JTF. It tells you in the mission that he escaped by chopper, but when he learns you killed all his lieutenants he comes back to -blam!- shit up. The first wave division agent had nothing to do with killing him, we take down bliss's chopper in the aforementioned final fight. The first wave agent was simply working with them towards a common goal is all. His name was Aaron keener if you missed it.LMB+keener had a russian virologist captive, keener realises the LMB is -blam!-ed and is all like "-blam!- this shit I'm out" and takes the virologist, hence all the comments that he backstabbed them. The final echo you get access to as part of a side mission after that final story mission, also shows us the fate of the guy who made and released the virus, amherst, and indicates that keener now has all he needs to be able to make more of it, or even change it, and we don't yet fully know what he intends to do with it.[/spoiler]

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  • Edited by Shadow Artiste: 3/19/2016 7:03:47 AM
    [quote]I do agree with basically everything you have said. I think they have a similar number of cutscenes though but thats not really important. I think that it really helps the division to have the extra lore pieces IN THE GAME (cell phones, echos etc). I think the grimmoire stories are more interesting but not having them in the game means not many people read them. I do remember that instance with the prisoners and that echo, it was really cool however I also remember getting to the final mission and having them be like [spoiler]oh no general bliss and im like who the hell is that? and they say oh it was (forgot name) who shot down the helicopter and im like who? and then they kind of explained how he was a wave 1 agent etc[/spoiler] ... I at least knew why I was fighting that ink blob haha. I can agree to disagree that the main narrative was told better in the division than in vanilla destiny. I feel like they are both so close (although neither is really good) that you could argue one way or another... however I believe the overall lore in destiny (although hard to actually find) is VERY interesting and if it was in the form of audio logs etc in vanilla destiny we wouldn't even be having this conversation... if more people knew what happened in the vault of glass and what it actually is/ what was actually happening, lore wise, in that fight it would blow their minds.[/quote] I had absolutely no idea what the black blob was. I don't know if it was Vex or if it's the Darkness. And like I said, I still don't know what the Darkness is, and it's the main antagonist in the game apparently. And I don't mean it in a good, mysterious way like I'm being led on some juicy mystery. Basically, like I said, The Division's story (so far, I'm about 60% through) feels more complete and tightly woven and deliberate. Destiny's story starts off so well but then fizzles. It honestly feels like a different team wrote the second half. At the beginning I was like "what is this cool traveller thing?! oh my god yes, I'm a space explorer! Look at the tower! This is such a cool setting. Who is that mysterious figure that keeps watching me from afar? Wow, the queen and her brother are up to something, I wonder what?" And then all of those things just seem to not matter and all of those threads are just dropped and forgotten. It was such a strong start, like an amazing start to the game. I have a feeling that for Destiny 2, Bungie will be able to tell a really compelling and complete story.

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  • Why you mad bro.

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  • That's cool, everyone has there own idea of what works for them. The story of Destiny was easy to follow because it was strictly linear. Rpg's have always been more of a grind and if you were mixing in encounters while you were going through the story, i could see how it would seem tedious for someone not expecting that. Although i will say if you did the side missions, picked up the cell phone and listened to the conversations. Picked up every echo and listened to how they unfolded and then did the main missions of those sections you become much more involved and informed of overall story. Again, if that's not your thing, cool but, the story is there, very in depth and in game.

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  • yeah I did mention that the one saving grace of the comment I originally replied to was that it is a boon to have all of the lore pieces or divisions version of grimmoire included in game and voice acted/ movie-d. however you seem to be level headed so im sure you could agree that the majority of shadows points were bogus. I will however concede that the comments I made about divisions story was of my own opinion and I do not expect everyone to share, however the rest of my comments are basically facts haha the dude was being crazy

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