I do agree with basically everything you have said. I think they have a similar number of cutscenes though but thats not really important. I think that it really helps the division to have the extra lore pieces IN THE GAME (cell phones, echos etc). I think the grimmoire stories are more interesting but not having them in the game means not many people read them.
I do remember that instance with the prisoners and that echo, it was really cool however I also remember getting to the final mission and having them be like [spoiler]oh no general bliss and im like who the hell is that? and they say oh it was (forgot name) who shot down the helicopter and im like who? and then they kind of explained how he was a wave 1 agent etc[/spoiler] ... I at least knew why I was fighting that ink blob haha.
I can agree to disagree that the main narrative was told better in the division than in vanilla destiny. I feel like they are both so close (although neither is really good) that you could argue one way or another... however I believe the overall lore in destiny (although hard to actually find) is VERY interesting and if it was in the form of audio logs etc in vanilla destiny we wouldn't even be having this conversation... if more people knew what happened in the vault of glass and what it actually is/ what was actually happening, lore wise, in that fight it would blow their minds.
English
-
uhhh wat you clearly weren't paying attention, I actually played that mission before the previous missions because friends, and still understood it. [spoiler]colonel bliss is the leader of the last man battalion, their motto being that they fight to the last man. LMB has essentially imposed a strict and harsh martial law on the territory it controls, but they are simply a private military corporation and have no official authority unlike the JTF. It tells you in the mission that he escaped by chopper, but when he learns you killed all his lieutenants he comes back to -blam!- shit up. The first wave division agent had nothing to do with killing him, we take down bliss's chopper in the aforementioned final fight. The first wave agent was simply working with them towards a common goal is all. His name was Aaron keener if you missed it.LMB+keener had a russian virologist captive, keener realises the LMB is -blam!-ed and is all like "-blam!- this shit I'm out" and takes the virologist, hence all the comments that he backstabbed them. The final echo you get access to as part of a side mission after that final story mission, also shows us the fate of the guy who made and released the virus, amherst, and indicates that keener now has all he needs to be able to make more of it, or even change it, and we don't yet fully know what he intends to do with it.[/spoiler]
-
Edited by Shadow Artiste: 3/19/2016 7:03:47 AM[quote]I do agree with basically everything you have said. I think they have a similar number of cutscenes though but thats not really important. I think that it really helps the division to have the extra lore pieces IN THE GAME (cell phones, echos etc). I think the grimmoire stories are more interesting but not having them in the game means not many people read them. I do remember that instance with the prisoners and that echo, it was really cool however I also remember getting to the final mission and having them be like [spoiler]oh no general bliss and im like who the hell is that? and they say oh it was (forgot name) who shot down the helicopter and im like who? and then they kind of explained how he was a wave 1 agent etc[/spoiler] ... I at least knew why I was fighting that ink blob haha. I can agree to disagree that the main narrative was told better in the division than in vanilla destiny. I feel like they are both so close (although neither is really good) that you could argue one way or another... however I believe the overall lore in destiny (although hard to actually find) is VERY interesting and if it was in the form of audio logs etc in vanilla destiny we wouldn't even be having this conversation... if more people knew what happened in the vault of glass and what it actually is/ what was actually happening, lore wise, in that fight it would blow their minds.[/quote] I had absolutely no idea what the black blob was. I don't know if it was Vex or if it's the Darkness. And like I said, I still don't know what the Darkness is, and it's the main antagonist in the game apparently. And I don't mean it in a good, mysterious way like I'm being led on some juicy mystery. Basically, like I said, The Division's story (so far, I'm about 60% through) feels more complete and tightly woven and deliberate. Destiny's story starts off so well but then fizzles. It honestly feels like a different team wrote the second half. At the beginning I was like "what is this cool traveller thing?! oh my god yes, I'm a space explorer! Look at the tower! This is such a cool setting. Who is that mysterious figure that keeps watching me from afar? Wow, the queen and her brother are up to something, I wonder what?" And then all of those things just seem to not matter and all of those threads are just dropped and forgotten. It was such a strong start, like an amazing start to the game. I have a feeling that for Destiny 2, Bungie will be able to tell a really compelling and complete story.