We're talking about the [i]concept[/i] of whether "too much content" is a real thing or not, and it is. Yeah you should put a limit on things, but I didn't say put a [i]low[/i] limit or that the limit should be the same across the board. Some things need higher or lower limits than others and sometimes it has nothing to do with quantity. Quality and presentation of content are more important. Putting grimoire inside the game in some direct way could have been all that we needed. But there's still the question of how much and how it's presented that matters.
For example, The Division basically has the same thing as grimoire and about the same amount, but instead of putting it on a website, they add them as spots around the area that you interact with to give you the info.
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