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Edited by GrundleBeans: 3/19/2016 2:47:31 AM
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That's fine. Not all games have to have MASSIVE amounts of unique things to do and really, you're comparing a game that's much older and based off a years old franchise before it that they could draw ideas and even reuse content from, while Destiny was a completely new thing for Bungie that they had never done, both as an IP and as a type of game. If you want to compare, then compare the first Elder Scrolls and Fallout 1 to Destiny, not their 4th or 5th iteration in a decade or more of IP building.
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  • Bungie could of went to blizzard for guidance and support. They could of delayed the game and made a better story. Adding more content that could keep people happy until the next dlc. The dark below could of been massive, and added a lot more if it was delayed. But the bottom line it that they didn't they could of. Fall out 4 just came out last year and already is getting dlc that far surpasses the dark below or house.of wolves. Taken king was a step in the right direction but they could of done that from the beginning. My point is fall out 4 has enough content to last a year. Destiny had content that could last a good two weeks, then you grind and grind. I don't want to make a game that doesn't have enough but also has a good story. I'm not making loads of random content for fun, we plan to make every quest, every story mission meaning full. Let's face it, destiny isn't meant to tell a great story and isn't meant for people who like a lot of content. The reason I'm here, is because I have been here for five years and enjoy destiny's grimore. Today was the first time time touched destiny.

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