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Destiny

Discuss all things Destiny.
Edited by RoseScythe: 3/18/2016 1:18:19 PM
376

Destiny could learn from The Division

Having read the insightful threads from respectable members of this community on how The Division is [i]the[/i] Destiny-killer, aswell as witnessing the incredibly popular social-utopia that is the Division forum, I really think Bungie should take a page or two out of Ubisoft's book. By making a few changes based on winning aspects of The Division, I firmly believe Destiny could once again be a great game. [b]Change 1: Enemies[/b] - Scrap every enemy and instead create a single race of dregs dressed in an assorted variety of cotton / polyester sweatshirts, scarves and hats. Buff enemy armor by 800%. Name them all Alex. [b]Change 2: Bosses[/b] - Scrap all boss fight mechanics. Scrap every existing boss in lieu of one of the aforementioned enemies with a higher amount of HP and damage output. Pick a noun at random, set as boss name. [b]Change 3: PVP[/b] - Scrap the existing PVP completely, and instead allow guardians to kill eachother in a specific area of Patrol mode. Players must complete a Warsat event to keep any collected loot. Have deaths reduce light level. [b]Change 4: Locations[/b] - Scrap the moon, venus, mars, saturn, and reef. Scrap patrol matchmaking. [b]Change 5: Endgame[/b] - Scrap all endgame content in lieu of a max light level difficulty for 5 story missions. [b]Change 6: Mobility[/b] - Scrap sparrows, pikes, heavy pikes and interceptors. Scrap jumping. Scrap crouching. Buff jogging. Add shadestep to every class. [b]Change 7: Gear[/b] - Hand out legendaries and exotics freely, but with a 99% chance of having a useless roll. [i]Sweet! A Gjallarhorn! ..Aw man, Shank burn..[/i] [b]Change 8: Other[/b] - Make the game third-person. Nerf strange coin drop rate. Scrap existing supers. Players must queue to interact with vendors. These suggestions are the result of hours of tireless research.

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  • Edited by ThEReApR: 3/19/2016 3:02:00 PM
    You're absolutely right. Why would Destiny do anything The Division does? It's absolutely mind-numbing, like: [b]Matchmaking[/b]: Who wants to group up in-game, for any activity, without having to go on my phone or computer and write a personal ad. [b]Trading[/b]: Nobody likes helping out their friends. I need all 13 of my 280 No Land Beyond's so that I can infuse them in to the 250 purples I get from PvP. [b]Skills and Talents[/b]: Why would I want to build my character around a certain talent or skill? That just takes way too much time and brain power. I want to be locked in to one clearly undefined role with lackluster skills. [b]Gear[/b]: I definitely don't want gear with more than 2 perks/stats. It gets too confusing at that point. I don't want to have the ability to build my character around a perk/stat, that's so boring. [b]Stats[/b]: I want to have ambiguous stats that have no meaning so min/maxing doesn't mean anything. [b]Story[/b]: Absolutely no one wants a meaningful and engaging story that makes sense. I like my stories to make no sense and then have to collect things to have it make [i]some[/i] sense. There are so many more terrible choices The Division made to truly make it the RPG Shooter Destiny is, thank you for opening my eyes.

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