I enjoy the game, but honestly the endgame is a mess.
You had players who were getting 15-17 phoenix credits per named elite, farmed the shit out of the them and stacked up on high end gear.
Then Ubisoft nerfs the drop rate, and the players who didn't reach the endgame fast enough have to scrape by with 1-2 PCs per named elite, resulting in a huge power gap between players, and increasing the pointless grind exponentially.
The Dark Zone is pitiful. There is nothing fun about killing the same enemies over and over again with pitiful results for rewards. This only leaves the PvP, but there is no incentive to go rogue, so the area is always lifeless and uninteresting. I watched Angry Joe's review. His friend got 2400 credits (dark zone credits, not phoenix. This is a very low number) for survivng manhunt. Meanwhile for [b]dying[/b] on manhunt. A guy lost [b]135000[/b] dark zone credits, and lost enough xP to rank down [b]3[/b] times. When a mechanic that is [b]working as intended[/b] makes you lose [b]3-4 hours[/b] worth of work, there is a problem.
And where do I even start on challenge mode. The Divison already has ridiculous bullet sponges for a shooter, but challenge mode literally turns [b]every enemy [/b] into a [b]level 32 elite[/b]. I have never seen such a widespread use of artificial difficulty in a modern game. The average challenge mode takes 1h 30m. If i'm spending an hour and thirty minutes on activity, it should be because of challenging mechanics. I love how it forces you to be tactical, but this shouldn't be becuase [b]every enemy requires 3-6 magazines to down[/b] and that even the easiest enemy in the encounter can [b]easily wipe your enitre team if you aren't careful.[/b]
Destiny had a terrible campaign, decent middle ground, and an exceptional endgame.
Division has a decent campaign, terrible middle ground, and as of now, terrible endgame.
That incursion better be as amazing as Vault of Glass, otherwise Division is going to drop.
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