I main a hunter and I've patiently awaited the day that Bungo decides to fix hit detection for Blade Dancers.
I would be a millionaire if I had a dollar for every time a melee didn't register during my Arc Blade, sometimes costing me the fight or when the slash stops a inch from the enemy because they move backwards a little.
That is not the issue however since this doesn't only happen during super but with the regular melee as well. I'll miss a blink strike on someone right in front of me, and lose my blink strike. Wtf is that bs man. Or when our melee is slower than warlocks and has shorter range than strikers considering that our class is technically the melee class. I mean it's called 'Blade Dancer' for a reason.
Blade Dancers were nerfed to the ground and made so inconsistent. They're basically TLW of sub classes were you play Russian roulette on whether it'll be good or not.
TL;DR:
I'm not asking you to buff the super or blink. Just fix our damned melee.
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I've never had a problem with Blade Dancers melee attacks. That's just my experience and yours may differ :)
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I've never seen a real problem with hit detection other than at moments it can be absurd. Like when I see a blade dancer so I go and boost up 25 ft in the air to have a blade dancer lunge toward me (blade dancer is still on the ground btw) and then magically float up that high and one hit me
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Edited by The Loathsome Dung Eater: 3/22/2016 7:32:13 PMFusion rifles of subclasses. RNG based.
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How about fixing the mid air targeting. Right now it looks like a bouncy room when someone pops bladedancer, lol
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Our melee range is longer then Titans and faster then both, warlocks have the range tho. That mybe why you think theirs is faster when the can hit you befor you get close enough to use yours!
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I keep waiting for Hunters to realize [i]it's not just Bladedancers[/i].