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Edited by Jet The Pirate: 3/25/2016 10:58:27 PM
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Sunsingers op?!?! If so then so are nightstalkers.

Okay, so ive seen alot of posts about Sunsingers and how "op" they are and its getting annoying. Lets compare the infamous firebolt with the hunters "Wombo combo". [u][i]Firebolt[/i][/u] ------------------------ - Does a TOTAL of *** damage, not enough to kill even the lowest of armored guardians.(SEE EDIT) -Has DoT for around 12 seconds (some say 14, some say 10) -Firebolt has an 8m radius in which it tags. [b][i]EDIT[/i][/b] [quote] [b][i][u]I just tested it and got the clip. When its active in around 10 mins ill post the link. Initial tag for 85 damage. 11 ticks of 7 for DoT. 85+77 is 162. My bad, i was off by 5. This was tested on the lowest armor build a voidwalker can run.[/u][/i][/b][/quote] [u][i]LINK TO FIREBOLT TEST http://xboxclips.com/Jet+The+Pirate/5c204455-581f-454f-b4ad-0bee431986b3[/i][/u] Good for crowd control and good defensive technique. Does allow "tracking" by watching the DoT BUUUUUT warlocks are the slowest and clunkiest race so it is harder to chase the enemy. <---- thats called trade off. Warlocks can be situationally amazing and of course they will be harder to kill.. its a defensive subclass and is built that way. [u][i]Wombo Combo[/i][/u] ------------------------------ -Takes away radar -cuts movement speed by 50% -does damage -blinds the enemy visually -locks abilities, supers, charged melees and jumps ^-----thats just the "Smoke" portion of the grenade. Their void grenade choices all do damage and can visually impair other guardians trying to see or shoot through it. BUT wombo requires both grenades to be thrown to be 100% effective. Dont forget how they [i]can[/i] be thrown virtually simultaneously. Its trade off. If the hunters had all of that in just ONE grenade then theyd actually be op.. but they aren't. TL;DR [b][i][u]Neither are op and excel in certain situations better then other subclasses. But if you proceed to call one of them op in anyway then you HAVE to consider the other one as such.[/u][/i][/b] [b][i]Edit: So it seems alot of people are misunderstanding my point. Im NOT saying firebolt and wombo is the same style or do the same things. What i AM saying is that most who consider firebolt "op" due to just its DoT must thrn consider wombo as "op" because wombo has 4 times the effects on an enemy and while it does take 2 charges, its also on a character that is faster then warlocks, has access to an evade and keen scout. You cant consider something op due to one fact while ignoring classes that have alot of advantages similar in concept.[/i][/b] [b][i][u]Edit:[/u][/i][/b] [b][i][u]Alot of people keep saying that firebolts leave you at one shot. My response:[b][i]how many other grenades do that? It doesnt matter HOW they do it, just THAT theydo it.[/i][/b] [/u][/i][/b] [u][i][b][u]EDIT: SUNSINGER OP? CHECK THIS SHIT OUT. https://youtu.be/VM-SwPcMIwE[/u][/b][/i][/u] Its just as strong imo.

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  • Thank You! Someone who isn't a complete idiot

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    • Also you can shadestep out of auto aim of firebolt

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      • [b][i]You cant consider something op due to one fact while ignoring classes that have alot of advantages similar in concept.[/i][/b] Dude, the majority of the forums main hunters so they will never bitch about their own subclasses. If both the firebolt and wombo combo are the same, there should be an equal number of "Too OP pls nerf!!!1" posts. This is not the case however due to the fact that there are a lot fewer warlock mains and they don't bitch about stuff. [spoiler]Warlocks always have been balanced. They haven't changed. They are still the same vanilla warlocks. If people are complaining about warlocks, they really are just desperate because they have nerfed everything else.[/spoiler]

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        • Edited by ohTryhard: 3/27/2016 10:18:37 PM
          As a hunter main, I think shade step is op. However, I've played my fair share of warlock and I can say with experience that sunsinger takes absolutely no skill. It's so easy mode. I think shadestep needs a longer cooldown and probably get rid of the ability to dodge grenades, but tether kind of sucks and wombo combo exhausts your melee and grenade. Without smokes and shadestep, the class is shit. Sunsinger, however, has good grenades, shotgun melee, flame shield, the 8 year DoT, the ability to self revive, and a super that abuses all of these things. Say what you want, but there's no defending sunsinger imo.

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          • Nerf both. Cool with me just nerf the titans arc too.

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            • Buff Sunsingers. #PvEMatters

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            • Check out my destiny montage! Let me know what you guys think http://youtu.be/L8_DCqd13CU http://youtu.be/L8_DCqd13CU

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            • Bumppity bump

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            • Hunters in general are op

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              • Wombo combo takes grenade and melee, fire bolt takes grenade, and then sun singer gets an over shield on hit, with massive melee range, I rest my case.

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                • [b].......If warlocks and hunters gets nerfed then titans will rise to the top, then we'll be nerfed. Hunters will rise once again, but then will be nerfed. Warlocks are the best now, they have been hit with nerfs.....[/b] Nerfsception

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                  • Warlocks are the cheesy class right now. They have the best neural game. With nades that take you out of gun fights for 12 seconds dealing ~170 damage. Also overshilds on hit melee, don't forget about the burn. Self-rez should have never existed. Night stalker is ok. More balanced. The combo takes up your nade and melee charges. Also it grands only one kill. In other situations the grenades of the night stalker suck.

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                    • I will say this Shadestep is a bit OP

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                      • Honestly nightstalker super is one of the worst. Miss by half an inch and you wasted the super we can one shot a singular target (excluding quiver) but still you have to be extremely precise. I just find it annoying that I miss and end up getting decimated because of recovery animation

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                        • #nerfdefendertitans

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                        • The Sunsinger doesn't need to be take a nerf. You can fix just about every problem if Bungie just changes the way Viking Funeral works. Take off the "burn longer and take more damage" and replace it with a perk similar to the Sunbreakers "Melting Point" Think about it, if they do this, the only perk that will "burn" you will be Touch of flame and that burn only lasts about 3-5 seconds, waay shorter than the "omfg I am still burning!?" 14 seconds. New Viking Funeral - All enemies who have been set ablaze take more damage from you and your allies as long as they are on fire. Warlocks would be a hell of a lot more useful in the raid rather than just a "oh shit" reset button if they die. ex. Say your fighting the war priest... Touch of flame will make all grenades set him on fire for 3-5 seconds... right? While he is burning for that 5 seconds, he'll be taking more damage. Now, if that warlock activated radiance and has a, HoPF, he can toss out roughly 6-10 grenades if your discipline is maxed. Since each grenade with ToF sets him on fire for say 5 seconds... 10*5 = 50 seconds of addition damage that both you and your whole team can dish out. Stack that with WoL and a Tether and hot damn, shit be melting fast as hell. This would give Warlocks incentive to actual use their super to kill bosses ASAP rather than just hold it for a "oh shit" reset button. This will also make them more Raid friendly when it comes to DPS, because aside from Ad clearing, we pretty much have nothing to help with. in PvP this would also help with the seemingly endless burn that everyone complains about. If you do happen to get hit, Touch of Flame will burn you for 5 seconds, and while you are burning for the 5 seconds, you'll take a little bit of extra damage. However, once that 5 seconds is over, you wont take any extra damage. essential that is already what VF + ToF already does, but you always end up with hardly any health to fight back, if any at all. With this new Viking Funeral, you will still have a good portion of health to fight back the aggressive burner and keep on fighting should you kill them. Pretty much every grenade in the game gets you down to 1 hit or straight up kills you anyway, so this would work if Bungie changed Viking Funeral to this new system. Just a little something a bunch of my raid buddies and stuff came up with over the passed few days.

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                          • Nightstalkers are only op when people have to wombo combo bc they're that bad

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                            • If we hit a super with a tether they have it 10 seconds after they're hit too

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                              • Yeah, I'll agree to that.

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                                • How about nobody complains and we all just enjoy playing video [i][b][u]games. [/u][/b][/i]

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                                  • This post doesn't make any sense. Firstly, how does threatening to claim that another subclass is overpowered, in defense of yours, make any logical sense? The two subclasses are quite different. You're essentially saying, "If The Last Word is overpowered, then so is MIDA!". Both are very potent, but also completely different. One being overpowered doesn't cause another to be. Secondly, yeah, Nightstalkers' Smoke Bomb is overpowered. What's your point?

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                                    • Honestly I want Bungie to buff everything. Nerfing stuff just makes them unusable.

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                                      • Titans are also op because math.

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                                        • Of course Nightstalkers are op too where have you been?

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                                          • If firebolt was to just do the damage instead of burning you then sure, it won't be as OP but the fact is it takes you out of combat for 12 seconds and gives them a nice window to push you. For Wombos as soon as you step out of it you're good to recover. Secondly firebolt can track while NS have to aim their wombos at you risky exposure. Why would you think both wombo and firebolt are equally OP? We are giving up our melee and grenade charge to actually make it work. The radius on the bloody smoke isn't even as big as the tracking of firebolt grenades

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                                            • Firbolts are actuly op omly beacuse the long burn time also arc bolt is garbage mow cause they weakend it to give it to stormcaller

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