Okay, so ive seen alot of posts about Sunsingers and how "op" they are and its getting annoying.
Lets compare the infamous firebolt with the hunters "Wombo combo".
[u][i]Firebolt[/i][/u]
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- Does a TOTAL of *** damage, not enough to kill even the lowest of armored guardians.(SEE EDIT)
-Has DoT for around 12 seconds (some say 14, some say 10)
-Firebolt has an 8m radius in which it tags.
[b][i]EDIT[/i][/b]
[quote] [b][i][u]I just tested it and got the clip. When its active in around 10 mins ill post the link.
Initial tag for 85 damage.
11 ticks of 7 for DoT.
85+77 is 162.
My bad, i was off by 5.
This was tested on the lowest armor build a voidwalker can run.[/u][/i][/b][/quote]
[u][i]LINK TO FIREBOLT TEST http://xboxclips.com/Jet+The+Pirate/5c204455-581f-454f-b4ad-0bee431986b3[/i][/u]
Good for crowd control and good defensive technique. Does allow "tracking" by watching the DoT BUUUUUT warlocks are the slowest and clunkiest race so it is harder to chase the enemy. <---- thats called trade off. Warlocks can be situationally amazing and of course they will be harder to kill.. its a defensive subclass and is built that way.
[u][i]Wombo Combo[/i][/u]
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-Takes away radar
-cuts movement speed by 50%
-does damage
-blinds the enemy visually
-locks abilities, supers, charged melees and jumps
^-----thats just the "Smoke" portion of the grenade.
Their void grenade choices all do damage and can visually impair other guardians trying to see or shoot through it.
BUT wombo requires both grenades to be thrown to be 100% effective. Dont forget how they [i]can[/i] be thrown virtually simultaneously.
Its trade off. If the hunters had all of that in just ONE grenade then theyd actually be op.. but they aren't.
TL;DR
[b][i][u]Neither are op and excel in certain situations better then other subclasses. But if you proceed to call one of them op in anyway then you HAVE to consider the other one as such.[/u][/i][/b]
[b][i]Edit: So it seems alot of people are misunderstanding my point.
Im NOT saying firebolt and wombo is the same style or do the same things. What i AM saying is that most who consider firebolt "op" due to just its DoT must thrn consider wombo as "op" because wombo has 4 times the effects on an enemy and while it does take 2 charges, its also on a character that is faster then warlocks, has access to an evade and keen scout.
You cant consider something op due to one fact while ignoring classes that have alot of advantages similar in concept.[/i][/b]
[b][i][u]Edit:[/u][/i][/b] [b][i][u]Alot of people keep saying that firebolts leave you at one shot. My response:[b][i]how many other grenades do that? It doesnt matter HOW they do it, just THAT theydo it.[/i][/b] [/u][/i][/b]
[u][i][b][u]EDIT: SUNSINGER OP? CHECK THIS SHIT OUT.
https://youtu.be/VM-SwPcMIwE[/u][/b][/i][/u]
Its just as strong imo.
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Also, what about your insta melee shield, I don't think you factored in both classes equally in your argument
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The answer is yes. To both.
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So.. One charge = almost as much dmg as two. Your argument is -blam!-ed man.
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The problem is that firebolt grenades stop your health from regenerating for a long period of time. That leaves you at one shot for up to 14 seconds.
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You don't even know how fast a warlock can be ... This is a joke
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You should factor in your scorch melee and flame shield health bonus if you really want to do a good comparison.
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Smoke is stupid as -blam!-. Slowed, cant use abilities, cant see, damaged... Way too much for one little thing. It should damage and blind thats it. Firebolt is just obnoxious. Making someone 1 hit for 12 seconds is crazy op. If they speed up how fast that damage is dealt most of the problem is gone. Say it did all that damage in 5 seconds instead of 12
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Wombo combo is not -blam!-ing OP! It takes 2 charges, firebolt is 1, firebolt burns and stops your recovery. You can walk out of a wombo combo but if you get hit by 1 firebolt, you can't stop the burn! Nightstalker is fine, sunsingers are OP, you can't deny it
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Agreed buff Titans
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Nerf all hunter and warlocks!!! #TitanMasterRace
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As a Titan, I approve the, both OP, part of your message
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wombo combo takes a grenade + melee charge to use, while firebolt grenade is just that: 1 grenade charge.
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I think both are op, wombo combo is more op though
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Second note, the main issue I think that people have is that firebolt can hit multiple targets. Wombs combo can be annoying but, I usually use it to plug a route. I don't trust the assurance I will kill or get a killing blow because of the animation.
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Since sunbreakers had their super nerfed, these things seem powerful, but that's only because we're gradually destroying everything; by nerfing one powerful thing, then moving on to the next thing that people have realised is effective.
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Warlock confirmed
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Edited by KrishnaDaBeast: 3/24/2016 12:28:16 AM[b].......Then we'll nerf because firebolts are way too OP.. Next we'll nerf wombo combo, because that'll the best thing to use. After that we can nerf lightning grenades because it'll be top dog...... [/b] And the chain continues till we tickle people to death with grenades and use sticks :D
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I agree no nerf but will burn to death a low armored hunter.
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Edited by StrodaIe: 3/24/2016 12:27:12 AM"Slowest" Lol tell that to the thousands of blade dancers who can't seem to catch them. You're an idiot... Between whatever format of typing you tried to use and the topic I punched my dog on the mouth.
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Other grenades do leave you at one shot, but at least you can prevent it. As for firebolts, if you're capturing a zone and one lands near you, you're basically fked.
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Edited by E-Sentinel: 3/23/2016 1:56:45 PMIt's going to be Nighstalkers next, just like how [b][i]nobody[/i][/b] complained about snipers until now. People will keep complaining about what's [b][i]best[/i][/b], until everything is fixed.
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You don't have to put yourself in danger to use firebolt. With wombo you do.
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Tread carefully when bringing logic to these forums bud ;)
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But what if they both piss you off?
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Firebolt nade problem isn't the damage but rather the time it primes you for death. Whereas a regular damage dealing nade will injure you you can spec to try and counter this sort of thing with high recovery stats, making your primed for death state only a few seconds. While firebolt nades with Viking funeral/burning touch takes you out of the fight for upwards of 10 seconds which regardless of how good you are, if you receive even a stiff fart worth of damage you're going down.