Okay, so ive seen alot of posts about Sunsingers and how "op" they are and its getting annoying.
Lets compare the infamous firebolt with the hunters "Wombo combo".
[u][i]Firebolt[/i][/u]
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- Does a TOTAL of *** damage, not enough to kill even the lowest of armored guardians.(SEE EDIT)
-Has DoT for around 12 seconds (some say 14, some say 10)
-Firebolt has an 8m radius in which it tags.
[b][i]EDIT[/i][/b]
[quote] [b][i][u]I just tested it and got the clip. When its active in around 10 mins ill post the link.
Initial tag for 85 damage.
11 ticks of 7 for DoT.
85+77 is 162.
My bad, i was off by 5.
This was tested on the lowest armor build a voidwalker can run.[/u][/i][/b][/quote]
[u][i]LINK TO FIREBOLT TEST http://xboxclips.com/Jet+The+Pirate/5c204455-581f-454f-b4ad-0bee431986b3[/i][/u]
Good for crowd control and good defensive technique. Does allow "tracking" by watching the DoT BUUUUUT warlocks are the slowest and clunkiest race so it is harder to chase the enemy. <---- thats called trade off. Warlocks can be situationally amazing and of course they will be harder to kill.. its a defensive subclass and is built that way.
[u][i]Wombo Combo[/i][/u]
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-Takes away radar
-cuts movement speed by 50%
-does damage
-blinds the enemy visually
-locks abilities, supers, charged melees and jumps
^-----thats just the "Smoke" portion of the grenade.
Their void grenade choices all do damage and can visually impair other guardians trying to see or shoot through it.
BUT wombo requires both grenades to be thrown to be 100% effective. Dont forget how they [i]can[/i] be thrown virtually simultaneously.
Its trade off. If the hunters had all of that in just ONE grenade then theyd actually be op.. but they aren't.
TL;DR
[b][i][u]Neither are op and excel in certain situations better then other subclasses. But if you proceed to call one of them op in anyway then you HAVE to consider the other one as such.[/u][/i][/b]
[b][i]Edit: So it seems alot of people are misunderstanding my point.
Im NOT saying firebolt and wombo is the same style or do the same things. What i AM saying is that most who consider firebolt "op" due to just its DoT must thrn consider wombo as "op" because wombo has 4 times the effects on an enemy and while it does take 2 charges, its also on a character that is faster then warlocks, has access to an evade and keen scout.
You cant consider something op due to one fact while ignoring classes that have alot of advantages similar in concept.[/i][/b]
[b][i][u]Edit:[/u][/i][/b] [b][i][u]Alot of people keep saying that firebolts leave you at one shot. My response:[b][i]how many other grenades do that? It doesnt matter HOW they do it, just THAT theydo it.[/i][/b] [/u][/i][/b]
[u][i][b][u]EDIT: SUNSINGER OP? CHECK THIS SHIT OUT.
https://youtu.be/VM-SwPcMIwE[/u][/b][/i][/u]
Its just as strong imo.
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Edited by Sixclicks: 3/23/2016 3:46:10 PMWombo combo uses both your melee and grenade charge... any class using both their melee and grenade charge will kill. So that's a pretty bad comparison to a grenade that only uses your grenade charge and takes you out of the fight for 14 seconds. Not to mention if you don't land the wombo combo right on them, they can easily get out of it and therfore take less damage. Firebolt will always do the same damage no matter how far away you are from the center of the damage radius within its range. Firebolt itself isn't OP. Viking Funeral however lasts way too long.
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Edited by Krazi: 3/23/2016 3:41:33 PMThe 12 second DOT, ability to tag multiple players, being able to tag/shoot/move on with your gameplay whilst guaranteeing your kill, and the ability to have one of these every 30 seconds is what makes it over powered (However, it is necessary for the class to have. Take that away and they're nothing). Don't ever compare firebolts to a wombo combo. They are nothing alike and if you have trouble escaping one, then he got you good or you were not playing correctly.
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I feel like the problem is that there are not other viable build options. You got firebolt with burn, or longer radiance with fusion grenades.
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Am I the only one that uses solar grenades..? I mean I almost never miss so I'm always getting kills with them, never even tried firebolts before.
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Wombo combo requires a very precise throw while forebolt can be thrown in a general direction. And warlock extreme melee range combined with a shield is pretty annoying.
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Edited by Erijian: 3/23/2016 2:21:05 PMIf they mess around with Sunsinger a lot, they really need to buff the other perks they have. Solar Wind Brimstone Sunburst Song of Flame They're just so trash-tier and are a huge contributor to everyone running the same setup.
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Well no not really... Firebolt you just throw it in someone's area code and they can't fight you for 10-14 seconds, wombo combo has to be thrown twice, accurately, and if the other person is paying attention they can actually get out of the way... You get trapped in a firebolt and there's literally nothing you can do unless you're a Nightstalker
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Need slight fix with burn. Make it do more in shorter time
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I don't why people are so pissed about sunsingers... Yes they have strong grenades but other than that their neutral game is normal Hunter have wombo combo but 3/4 times it will fail
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You can't really compare the two though, I'm pretty sure if a warlock throws a nade and then comes down and melees you, even if you have a max armor titan you won't survive. And the warlock would walk away with a shield...
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Hunters are always OP. That class caters to the casuals. So it needs to be OP to give everyone a chance.
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Edited by Soul_Eater_42: 3/23/2016 2:18:13 PMIf they're gonna nerf the shit out of Viking Funeral then I want the following changes to the other perks: Sunburst: increase the blast radius of Grenades. Longer duration for Solar Grenades. Basically, a combination of Annihilate and Vortex Mastery. Replace Firebolt Grenades with Incendiary Grenades. Radiant Will has the bonus effect of boosting recovery for you and nearby allies while Radiance is active. Radiance recharges faster (kinda like the Gunslinger's Gunfighter perk).
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Edited by Fridén: 3/23/2016 2:08:44 PMI play all three classes. I have around 17000 kills in the crucible with each. I don't main nor do I have any desire too. Unbiased OPINION. Increase the speed of the DOT (recovery should be instant after taking DOT.) Flame Shield on Kill. Buff radiance, solar wind, brimstone, and sunburst. Leave wombo alone. It takes two charges and not all the damage is guaranteed, even if it hits.
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Lmao compare the aoe of Firebolts and smoke You sound really stupid
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Yes its all true but smoke doesn't lock your charged abilities. And warlocks are quite fast with focused burst and one shot to the body from almost anything and a firebolt will kill so yes they are a bit too strong
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I've been saying for a while now, if they would replace sunburst(scorch kills generate orb of light) with an evade perk, then I think a lot of people would choose that over Viking funeral and there wouldn't be so much hate for the burn. I never see anyone use anything but Viking funeral, we just need a good enough reason to switch it up.
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If carrots are delicious! Then so is cabbage!
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Edited by Racho: 3/23/2016 1:37:56 PMYou don't have to chase, just simply tag and put a bullet of anything in besides and AR (which would be a few bullets) or a burst of a pulse and they're dead. Tne hunter includes both the melee and the grenade and the other is only using the grenade, therefore if gou're comparing them you must only compare the smoke. The warlock melee can 1 shot low armor builds, and burn everything else to virtually no health left all while applying DoT and giving the user a overshield. (which increases in strength when using a high armor build) Couple that with the warlocks ridiculous melee (not just the range, but also the fact it will turn 45+ degrees to hit someone for you), then you've got yourself a substantially stronger set of abilities.
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I used quiver in mayhem i shot to stormcaller he used same time super what where did my arriw go?
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like 90% of the time I can escape wombo combo without dying. I know I have 3 hunters, however I use bladedancer in crucible. not defending it, I personally just don't have problems with dying to it so much. same could be said to firebolts.
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#voidwalkermasterrace
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Are you mental sir?
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The fire bolt is just a Nad the hunter uses a Nad and melee charge.... There for you can't compare the two.
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But what about a melee that can hit you across the map and grants an overshield?
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Sunsingers aren't op. Their super is an easy kill for skilled sniper and invective users. Nightstalkers is balanced considering the wombo takes a melee and grenade charge and only kills effectively if the enemy gets stuck with the smoke or stand directly on the cloud and grenade impact.
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-Warlocks can easily win a melee battle -Firebolts will stop your recovery for 14 sec #WarlockMasterRace