Flame shield should not grant 100 additional hip points, even on kill. This is rivaling the defender class, which does not get bonus damage. It's 122 with or without a charge. Scorch does (from my understanding) 150+ damage, and that goes to 175+ with Viking funeral. 50 hp is fair considering is it the highest damaging melee, with the most range (less storm caller of course.) Making it on kill would be fair considering everything else it does. All things considered, this is the superior melee in the game. (Buffing the other melee nodes to compensate as well, currently, flame shield is really the only choice, it's stupid.)
Enemies are easily catchable if wombo hits, I agree but there is no tracking and travel time when it's thrown. My personally opinion that it is easier to avoid. (Obviously, one place perfectly, that isn't going to happen, but that doesn't happen often.) Also, if you don't have both charges, the grenades are subpar and smokes damage is minimal.
I really don't have an issue with firebolts damage, just how long it does it. Doubling the speed of the DOT or given some form of a recovery boost after taking DOT is needed though. (Skips grenades actually do just as much damage, if all the skips hit.)
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