They do more damage in one instance than any other grenade other than attachable grenades, and can easily tag several people. Another grenades would require the opponent to sit in the grenade for an extended period of time, which isn't nearly as useful OR consistent as easily burning your target, and keeping them weak.
While the grenade smoke combo is useful, it is rather easy to be killed whilst doing it, as it requires the down time to throw 2 projectiles, and they readjust your sights for what is likely going to be around half of the targets health in gun damage. The warlocks grenade allows you to at the very least easily trade with your target, while the smoke does not. If you don't do sufficient damage, then that's it. You are almost definitely not trading with your target. Not only that, but targets can easily blink, jump, or shadestep out of smokes regardless of the fact that it suppresses your abilities. Somehow many of my targets are able to do this, and whenever a smoke is used against me I am able to fairly consistently shadestep out of it after it's started doing damage to me.
And the statement "it does more than any other grenade combo in the game" is untrue, by far. Example: Super is charging defender titan, he suppressor nades the super and then proceeds to melee to death the dazed and damaged opponent. Grenade ability that comes back every 20-40 seconds beat ability that charges every few minutes. Example 2: striker titan puts 1 body shot of any scout, hand cannon, or burst of pulse rifle (any damage that's at least 30-40, if not less) into an enemy, and they melee them for a free kill. Example 3: Warlock uses grenade to tag enemy, and then (without a melee charge) melees their enemy for an instant kill, and if they have their melee charge then they get a nice little overshield with it.
There are more combos that can be said, that'd be just as effective, but I'll end it there.
As for your statement that shields are never stronger, this statement alone made you appear much more stupid than I could have ever imagined you being. If you have a high armor build, shields will take more bullets. Not an absolute ton more, but more. When in radiance for example, a high armor build warlock with an overshield can take a golden gun shot, and will take full clips of guns before the shield is depleted. High impact sniper shots will never headshot them, even though guns like black spindle in theory should be able to since it's a buff of 50 health if what you stated is correct. Combine this with the ram and it's even worse.
As far as how many grenades will leave you one shot, the only grenades that comes to mind would be a tripmine grenade when it barely does not kill you, an incendiary grenade (which has to be a direct, or near direct hit to get someone weak enough to finish them with a body shot), or the occasional sticky grenade that fails to kill you for some reason. Everything else is damage over time. Vortex, voidwall, spike, solar, storm, and thermite grenades all require you to stand in them for either rather extended periods of time, or multiple pulses of the grenade, but which time you have likely moved out of the way if you're even kind of situationally aware.
Conclusion: you're dumb, and do not actually understand the topic which you're talking so knowledgeably about.
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