The 12 second DOT, ability to tag multiple players, being able to tag/shoot/move on with your gameplay whilst guaranteeing your kill, and the ability to have one of these every 30 seconds is what makes it over powered (However, it is necessary for the class to have. Take that away and they're nothing).
Don't ever compare firebolts to a wombo combo. They are nothing alike and if you have trouble escaping one, then he got you good or you were not playing correctly.
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[quote]The 12 second DOT, ability to tag multiple players, being able to tag/shoot/move on with your gameplay whilst guaranteeing your kill, and the ability to have one of these every 30 seconds is what makes it over powered (However, it is necessary for the class to have. Take that away and they're nothing). Don't ever compare firebolts to a wombo combo. They are nothing alike and if you have trouble escaping one, then he got you good or you were not playing correctly. Comparing a grenade a subclass's grenade and melee is ridiculous.[/quote] Wombo takes 2 charges yes, they can be thrown simultaneously, damage isnt the problem as it leaves the enemy easily catchable and weak enough to clean up with a primary. The trade off is that it takes 2 but does more then any grenade combo in the entire game. I with sealed ahamkara grasps and the right build, you can have 2 smokes and 1 void nade'. Im comparing one class's op-ness to anothers. Its not literally about the grenades itself. Its about how you trade off having things to be able to do others. This post is about if you consider sunsinger op because of firebolt then you must consider nightstalker op due to wombo.
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Comparing a grenade to a grenade. I laughed for a minute and had to read it over again.
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Got rid of it haha I knew I messed up somehow.