Wombo combo uses both your melee and grenade charge... any class using both their melee and grenade charge will kill. So that's a pretty bad comparison to a grenade that only uses your grenade charge and takes you out of the fight for 14 seconds.
Not to mention if you don't land the wombo combo right on them, they can easily get out of it and therfore take less damage. Firebolt will always do the same damage no matter how far away you are from the center of the damage radius within its range.
Firebolt itself isn't OP. Viking Funeral however lasts way too long.
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[quote]Wombo combo uses both your melee and grenade charge... any class using both their melee and grenade charge will kill. So that's a pretty bad comparison to a grenade that only uses your grenade charge and takes you out of the fight for 14 seconds. Not to mention if you don't land the wombo combo right on them, they can easily get out of it and therfore take less damage. Firebolt will always do the same damage no matter how far away you are from the center of the damage radius within its range. Firebolt itself isn't OP. Viking Funeral however lasts way too long.[/quote] Wombo takes 2 charges yes, they can be thrown simultaneously, damage isnt the problem as it leaves the enemy easily catchable and weak enough to clean up with a primary. The trade off is that it takes 2 but does more then any grenade combo in the entire game. with sealed ahamkara grasps and the right build, you can have 2 smokes and 1 void nade'. Im comparing one class's op-ness to anothers. Its not literally about the grenades itself. Its about how you trade off having things to be able to do others. This post is about if you consider sunsinger op because of firebolt then you must consider nightstalker op due to wombo.