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Destiny

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Edited by Jet The Pirate: 3/25/2016 10:58:27 PM
255

Sunsingers op?!?! If so then so are nightstalkers.

Okay, so ive seen alot of posts about Sunsingers and how "op" they are and its getting annoying. Lets compare the infamous firebolt with the hunters "Wombo combo". [u][i]Firebolt[/i][/u] ------------------------ - Does a TOTAL of *** damage, not enough to kill even the lowest of armored guardians.(SEE EDIT) -Has DoT for around 12 seconds (some say 14, some say 10) -Firebolt has an 8m radius in which it tags. [b][i]EDIT[/i][/b] [quote] [b][i][u]I just tested it and got the clip. When its active in around 10 mins ill post the link. Initial tag for 85 damage. 11 ticks of 7 for DoT. 85+77 is 162. My bad, i was off by 5. This was tested on the lowest armor build a voidwalker can run.[/u][/i][/b][/quote] [u][i]LINK TO FIREBOLT TEST http://xboxclips.com/Jet+The+Pirate/5c204455-581f-454f-b4ad-0bee431986b3[/i][/u] Good for crowd control and good defensive technique. Does allow "tracking" by watching the DoT BUUUUUT warlocks are the slowest and clunkiest race so it is harder to chase the enemy. <---- thats called trade off. Warlocks can be situationally amazing and of course they will be harder to kill.. its a defensive subclass and is built that way. [u][i]Wombo Combo[/i][/u] ------------------------------ -Takes away radar -cuts movement speed by 50% -does damage -blinds the enemy visually -locks abilities, supers, charged melees and jumps ^-----thats just the "Smoke" portion of the grenade. Their void grenade choices all do damage and can visually impair other guardians trying to see or shoot through it. BUT wombo requires both grenades to be thrown to be 100% effective. Dont forget how they [i]can[/i] be thrown virtually simultaneously. Its trade off. If the hunters had all of that in just ONE grenade then theyd actually be op.. but they aren't. TL;DR [b][i][u]Neither are op and excel in certain situations better then other subclasses. But if you proceed to call one of them op in anyway then you HAVE to consider the other one as such.[/u][/i][/b] [b][i]Edit: So it seems alot of people are misunderstanding my point. Im NOT saying firebolt and wombo is the same style or do the same things. What i AM saying is that most who consider firebolt "op" due to just its DoT must thrn consider wombo as "op" because wombo has 4 times the effects on an enemy and while it does take 2 charges, its also on a character that is faster then warlocks, has access to an evade and keen scout. You cant consider something op due to one fact while ignoring classes that have alot of advantages similar in concept.[/i][/b] [b][i][u]Edit:[/u][/i][/b] [b][i][u]Alot of people keep saying that firebolts leave you at one shot. My response:[b][i]how many other grenades do that? It doesnt matter HOW they do it, just THAT theydo it.[/i][/b] [/u][/i][/b] [u][i][b][u]EDIT: SUNSINGER OP? CHECK THIS SHIT OUT. https://youtu.be/VM-SwPcMIwE[/u][/b][/i][/u] Its just as strong imo.

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  • You have a valid point.. And in addition if firebolts get nerfed sunsingers will be more worthless than bungies devs- however i argue that both should be nerfed, that's coming from a guy who mains a nightstalker. The following response is "so make sungsingers worthless"... No.. I heard someone i think it was true vanguard in a party chat say something like take away viking funeral and give them quickdraw- thats a phenomenal idea! The sungsingers neutral game way too OP just like nightstalker so i feel both need to be dumbed down a little.. Like nkuch jhst said shadestep is the most broken thing in the game- shadestep glitch needs to be fixed immediately, and the cooldown needs to be increased by 2 or 3 seconds.. In addition the tether needs fixed because the anchors are to slow and i feel that when the tether impacts the ground there should be a suppressor grenade and speaking of suppressor grenades why doesnt the class that is supposed to be counter super have suppression grenades?? No they get 3 aoe grenades

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