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3/23/2016 11:29:44 PM
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It is overpowered not borderline overpowered. 132 damage grenade that keeps you weak is borderline overpowered. By your logic smoke should do what I mentioned above. Lets also give it a 10 meter radius because It takes two perks. Or how about we buff bladedancer to how they were in week 1 with 100% armor increase while in bladedance. But wait... we'll make it so that hungering blade and quickdraw both give a 50% armor boost to super. That way it takes two perks.
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  • You are completely ignoring my argument that the grenades are the super. If the warlock had that grenade and walked around with a massive flamethrower or some shit then I would agree it needs a nerf. But all radiance does is increase armor and make you look cool for 12 seconds and the option to self res. But blade dance has a one hit melee, increased armor, increased speed, and a great grenade in the skip

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  • Like I said, skip is unreliable. Bladedance never hits. Sunsinger gets more armor with the super than bladedancer. It wouldn't hurt the super becsuse it would still take 2 nades to kill someone. No offense but at this point aa your arguments are exhausted and you're trying too keep a crutch.....

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  • A crutch a crutch, my God. Your arguments against mine is all opinion based. I have mained Sunsinger since day one. They get nothing but armor boost and the ability to [i]more effectively use their grenades and melee.[/i] nerfing it that hard would make the damn class weak as hell in the crucible. Which is not what anyone wants. For Christ sakes I presented a perfectly fine deal to nerf the nades fairly but keep the class strong. It is not unreasonable to to change a perk In the class to make it balanced

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  • If they are playing with the perk they need to take viking funeral out period. That hurts the class more than what I proposed.

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  • take viking funeral out, increase all sunslinger nade damage by 50% Replace the perk by one the boosts melee and nade damage by 200% while in super now your not burning your dead.

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  • That is a stupidly overpowered suggestion.

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  • 200% put each nade in the same damage rate as a Golden gun shot.... are you saying that war locks dont actualy deserve a super after you nerf the crap after ther class?

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  • Edited by Axsios: 3/24/2016 1:28:30 AM
    The super would still be good. Just because its not overpowered doesnt mean its not a super. If you really think that a class needs a super buff in PvP look at nightstalker. Theres no reason a grenade should do 400+ damage. Ever.

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  • every thing you porpose effects pve... a super doing 400 damage to a raid boss not even be able to take in into a night fall... wow way to make a call totally useless.

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  • I am a firm supporter of separating PvE and PvP nerfs. I also don't care about PvE at all because I don't play it. PvE is hard.

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  • I honestly don't like pvp, but bungie refuses to separate the two like every other game developer with half a brain would, so the PvP effects PvE... Raid boss, Night Fall boss and mini-boss can have up wards of 1,000,000+ hp some are even shielded... 400 is not even a drop in the bucked that's not even super let alone op.

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  • Yeh, all my changes are for PvP only.

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  • remember bungie doesn't separate pvp and pve... it would be great it they did it would be fantastic if that would but i doubt they ever will... so therehas to be something that will work int both worlds.

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  • I got you.

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  • Yes and replace it. Keep the burn cause by touch of flame. I think is a little more than your burn damage and replace viking funeral with a solid neutral game perk. That way I don't feel any weaker in the neutral game. My super in the nades are still stronger than most others and I don't feel any weaker

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  • The perk would have to be complete ass. That isn't part of my actual logic thats my personal feelings towards 17 months of burning.

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  • But why. It wouldn't do anything but harm the subclass. It wouldn't be balancing just because you don't like it. I find blade dancers very annoying but I want them on part with my favorite subclass then suck ass. It doesn't have to be too powerful just something along the lines of quick draw. Or a speed reload, or increased movement speed while in the super

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  • Im thinking something like when low on health gains bonus accuracy.

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  • So like pulse wave, but that would really have to be tweaked carefully.

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  • Sure. Either way I doubt they are taking it out. They are likley nerfing it along the lines of what I said. I'm down for either though.

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  • I hope not

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