You are completely ignoring my argument that the grenades are the super. If the warlock had that grenade and walked around with a massive flamethrower or some shit then I would agree it needs a nerf. But all radiance does is increase armor and make you look cool for 12 seconds and the option to self res. But blade dance has a one hit melee, increased armor, increased speed, and a great grenade in the skip
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Like I said, skip is unreliable. Bladedance never hits. Sunsinger gets more armor with the super than bladedancer. It wouldn't hurt the super becsuse it would still take 2 nades to kill someone. No offense but at this point aa your arguments are exhausted and you're trying too keep a crutch.....
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A crutch a crutch, my God. Your arguments against mine is all opinion based. I have mained Sunsinger since day one. They get nothing but armor boost and the ability to [i]more effectively use their grenades and melee.[/i] nerfing it that hard would make the damn class weak as hell in the crucible. Which is not what anyone wants. For Christ sakes I presented a perfectly fine deal to nerf the nades fairly but keep the class strong. It is not unreasonable to to change a perk In the class to make it balanced
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If they are playing with the perk they need to take viking funeral out period. That hurts the class more than what I proposed.
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take viking funeral out, increase all sunslinger nade damage by 50% Replace the perk by one the boosts melee and nade damage by 200% while in super now your not burning your dead.
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That is a stupidly overpowered suggestion.
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200% put each nade in the same damage rate as a Golden gun shot.... are you saying that war locks dont actualy deserve a super after you nerf the crap after ther class?
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Edited by Axsios: 3/24/2016 1:28:30 AMThe super would still be good. Just because its not overpowered doesnt mean its not a super. If you really think that a class needs a super buff in PvP look at nightstalker. Theres no reason a grenade should do 400+ damage. Ever.
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every thing you porpose effects pve... a super doing 400 damage to a raid boss not even be able to take in into a night fall... wow way to make a call totally useless.
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I am a firm supporter of separating PvE and PvP nerfs. I also don't care about PvE at all because I don't play it. PvE is hard.
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I honestly don't like pvp, but bungie refuses to separate the two like every other game developer with half a brain would, so the PvP effects PvE... Raid boss, Night Fall boss and mini-boss can have up wards of 1,000,000+ hp some are even shielded... 400 is not even a drop in the bucked that's not even super let alone op.
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Yeh, all my changes are for PvP only.
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remember bungie doesn't separate pvp and pve... it would be great it they did it would be fantastic if that would but i doubt they ever will... so therehas to be something that will work int both worlds.
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I got you.
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Yes and replace it. Keep the burn cause by touch of flame. I think is a little more than your burn damage and replace viking funeral with a solid neutral game perk. That way I don't feel any weaker in the neutral game. My super in the nades are still stronger than most others and I don't feel any weaker
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The perk would have to be complete ass. That isn't part of my actual logic thats my personal feelings towards 17 months of burning.
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But why. It wouldn't do anything but harm the subclass. It wouldn't be balancing just because you don't like it. I find blade dancers very annoying but I want them on part with my favorite subclass then suck ass. It doesn't have to be too powerful just something along the lines of quick draw. Or a speed reload, or increased movement speed while in the super
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Im thinking something like when low on health gains bonus accuracy.
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So like pulse wave, but that would really have to be tweaked carefully.
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Sure. Either way I doubt they are taking it out. They are likley nerfing it along the lines of what I said. I'm down for either though.
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I hope not