I love when people leave other critical facts out of place when they compare two things.
Like Warlocks having a melee that has more distance then many shotguns , see Hunters have to giveup their melee for your super wombo combo
Warlocks constantly having an additional shield with their melee , Hunters have none
Warlocks having additional damage resistance with their super , Hunters have none
Warlocks can only spam grenades with their supers to kill where Hunters require precision hits
Now get the f..k out you biased dude...
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Edited by Jet The Pirate: 3/24/2016 1:23:38 PM[quote]I love when people leave other critical facts out of place when they compare two things. Like Warlocks having a melee that has more distance then many shotguns , see Hunters have to giveup their melee for your super wombo combo Warlocks constantly having an additional shield with their melee , Hunters have none Warlocks having additional damage resistance with their super , Hunters have none Warlocks can only spam grenades with their supers to kill where Hunters require precision hits Now get the f..k out you biased dude...[/quote] Biased? Hahahahaha stop being ignorant. I don't think any class is op. I betbyou just read my title and posted without doing any reasearch. I know you didnt read it because i even address why wombo requies 2 charges. My whole post is about if you consider sunsingers op due to firebolt that you have to consider nightstalker op due to wombo. I personally feel both classes do amazing in their own situations. But you wanna talk about flame shield? Here we go. Flame shield hits at 6m. Its only 50 additional hp for around 10 seconds. 1 bullet from ANY mid to high impact gun will break it. Any melee, any grenade, 4 doctrine bullets. If you struggles to break 50 hp well... youre bad. Now supers? Hunters arnt a defensive subclass, sunsingers are. OF COURSE they will have damage reduction with their super. Self rez is literally the easiest class to shut down. Your super is able to take out whole teams via blackhole or blood bound. A nightstalker woth max str/disc and sealed ahamkara grasps using quiver has access to 3 grenades every 25 seconds. All he has to do is tag you with a tether and hit you with smoke and its over, if the arrow hits directly its a OHK. Dont get me started on shadestep and how broken it is as an evade that even works in the smoke grenades when nothing else does, it negates tracking from anything, gives iframes, and you can spam it fast af. Last but not least you have keen scout, an always active ability that allows you to see a players head THROUGH WALLS. And you think your super isnt offensive? Youre just bad with one.
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You use a melee charge to get a shield You are the biased one my friend.
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Its fück you stupid bitch..... And this guy is not biased. He is defending both tbh. The wombo combo and firebolt are nearly identical. The only difference being slowed movement in the wombo combo.....
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[quote]Its fück you stupid bitch..... And this guy is not biased. He is defending both tbh. The wombo combo and firebolt are nearly identical. The only difference being slowed movement in the wombo combo.....[/quote] I get what youre doing but dont worry about defending my points, people cant see logic when they are clouded by their own negative experiances with the situation.
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[quote]Its fück you stupid bitch..... And this guy is not biased. He is defending both tbh. The wombo combo and firebolt are nearly identical. The only difference being slowed movement in the wombo combo.....[/quote] Identical? Firebolt dors limit movement, it doesnt blind, it doesnt take away my radar, and doesnt lock abilities. Firebolt does long range damage with DoT.
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I was talking about the damage aspects. I should have mentioned that.
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[quote]I was talking about the damage aspects. I should have mentioned that.[/quote] Firebolt isnt even a OHK. What you dont even realize is the DOT... actually GIVES you a chance to survive. Why? There are 5 other grenades that can/will leave one shot, all those are easier to combo with shooting someone with. Ifbfirebolts did all of its damage at once and didnt burn, you wouldnt have wsrlocks priming doorways with grenades anymore, warlocks would be aggressively ruahing you, shooting you once or twice and tagging you with a grenade in CQC, making it that muvh easier to kill you. The DoT actually gives you the chajce to get away because most sunsingers throw grenades to see where someone is or to tag you and chase for thr kill. If you remove the Dot you remove the fact that warlocks, the slowest class, doesnt havebto chase you anymore.
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Besides that throwing one grande is faster and easier than throwing grande and smoke bomb and also MUCH MUCH easier to hit since firebolt hits the nearest enemies. With hunter granades and smokes you need a precision throw to make it competetive. Again one sided noobs trying to prove their point. If you make a comparision, atleast talk about all the aspects of the items compared.
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[quote]Besides that throwing one grande is faster and easier than throwing grande and smoke bomb and also MUCH MUCH easier to hit since firebolt hits the nearest enemies. With hunter granades and smokes you need a precision throw to make it competetive. Again one sided noobs trying to prove their point. If you make a comparision, atleast talk about all the aspects of the items compared.[/quote] You can throw the grenades almost simultaneously. As in its not hard, at all. Why its easier for casuals to use firebolt is because most casual players make the same dumb plays. Repeat things that got them killed and will group up even when a warlock is near by. I played on buddys account and i swear to god, thesenpeople i were playing kept challenging the doorway i was at even though i had just got done burning them with a firebolt 4 times prior, i went 24 and 6 on his account just because people make stupid mistakes ALL the time. Against people brains though, wombo is more effective. Most good players will bait grendes and play smart making it hard for you to even get the kill with firebolt.