Buddy, Wombo Combo takes a grenade AND a melee charge. Not to mention that the grenade has to be placed properly in order to take it's place as a Wombo Combo. Warlocks just throw Firebolts when they freak and out start smashing melees everywhere because, Warlocks.
English
-
[quote]Buddy, Wombo Combo takes a grenade AND a melee charge. Not to mention that the grenade has to be placed properly in order to take it's place as a Wombo Combo. Warlocks just throw Firebolts when they freak and out start smashing melees everywhere because, Warlocks.[/quote] Nice downplay while ignoring what wombo gets when TRADING OFF needing an extra charge to gain 4 more effects then firebolt has. Also nice exaggerated bias with warlocks.
-
1. Whatever it is you mean, I still consider Firebolts unbalanced. 2. Thanks, but I've played enough PvP to say that I was pretty accurate with the Warlock description (:
-
Lmao you are very accurate. Everytime a warlock gets me to a low health they just tend to rush me trying to get the flame shield but they usually fail lol
-
[quote]1. Whatever it is you mean, I still consider Firebolts unbalanced. 2. Thanks, but I've played enough PvP to say that I was pretty accurate with the Warlock description (:[/quote] Everyone has opinions.
-
Hunters use two abilities to make the wombo combo. Warlocks use one grenade that blocks healing for 8 whole seconds and still has their melee that gives them a shield on hit. There's no disputing that. Both classes also give up two perks to make these effective. But night stalkers also use their grenade.
-
Night stalker only needs one perk and a melee charge but smoke 100% does more effects then firebolt. There is no disputing that no matter what.