[quote][quote]I only debate with people who arent biased, educated and dont exaggerate facts to bolster their point.[/quote]
Translation:
"I can't come up with an effective counterargument, so I'm going to resort to an ad hominem instead of proceeding like an adult."[/quote]
Are you serious? Where did i resort to ad hominem? Please, enlighten me.
Did you even read my post or this converstaion at all?
His bias is clearly impacting is argument. He downplays every advantage nightstalker has and proceeds to bolster his argument with exaggerations about sunsinger. He even listed information that was wrong about multiple topics.
Please educate yourself before posting.
English
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Edited by MainManiac: 3/24/2016 9:01:38 PMI am biased toward Nighstalkers because I am using it currently, but I have used both as a main recently and am fully aware of the intricacies of both classes. As for the quotes you pulled: "come back from the dead with double armor" I didn't quite word this correctly, but during radiance activated from the grave, incoming damage is reduced by roughly 50%. While armor isn't increased, every bullet hit does half the normal damage, essentially giving them twice as much health as a standard guardian. See 1000-Yard stare damage fall off of 417 to 209 for a precision hit. I think it's quite clear what I meant originally, but if you want to call it out for my wording I guess I can't say I am surprised. "smoke doesn't lock charged melees" Go get smoked and report back here, I can tell you it does not. I always throw smokes at entry ways while I am smoked to give me a shot at evading. "I don't know of any class that can two hit a warlock" With this statement I am referring to two guardians engaging in a melee only fight. Warlocks do gain a 55 health shield, a quick google search will reveal that. With that added shield a standard blink strike + non charged melee, or amplitude + non charged melee would not be able to kill a warlock using scorch in two melee hits. I did however forget about a front proc backstab, which would be able beat a warlock, however that is clearly not very reliable. You claiming those statements as lies or exaggerated is just an ignorant way to draw attention away from your own bias. You're sitting up there on your high horse claiming I am biased and uneducated when you have created an entire thread trying to prove warlocks are not as powerful as the majority of the community claims and through your responses only supporting one side of your attempt to present both views. Even though you are too high and mighty to admit to your bias, we clearly have far differing opinions and it would only be a waste of both of our time to continue trying to convince one another. Not to mention our opinions aren't worth much, the game sits as is, and Bungie devs will change it as they see fit, I doubt our banter will have any effect on that.
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I dont wany any nerfs regardless of our opinions. I do aporeciate the response and you addressing what i have said. I would also like you to know that i think both classes are balanced due to the drawbacks each have and that in PvE i main hunter and have more total play time on hunter, i just preferred warlock because of voidwalker(purple is my favorite color) in regards to PvP.
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Edited by MainManiac: 3/24/2016 9:44:46 PMI'm also pretty happy with the current state of the crucible, I think its in the most balanced spot since vanilla. I really enjoy actually being able to use a variety of weapons from different categories as there is at lease one viable option from each (i.e. Doctrine, Mida, TLW, Grasp, etc.). Some subclasses just need little adjustments in my opinion though in my best attempt at an unbiased look: Nightstalkers should have a longer cool down after the second shade step. (It is a little too easy to evade :) Smoke should be slightly less disorienting too, maybe leave radar up, or allow for better visibility. Sunsingers should have the time of Viking funeral reduced. My main issue is not the overall damage, it's not being able to get back to full health for 10-15 seconds with varying recovery settings. It makes triple sunsinger groups in trials quite powerful. Stormcallers amplitude being able to connect farther than my shotgun can take them to half health is a little nuts. I think the reason this hasn't been exploited more is due to Nightstalkers and Sunsingers being better options. Blade dancer needs a total rework. Hit detection with the super and blink strike is entirely broken, arcbolt has been nerfed into oblivion. Skip names track a little too far and with the new rumored exotic could be pretty exploitable. Again, Im not talking big nerfs or buffs for my thoughts but they just need very small tweaks and subclasses will be very very balanced. I think Bungie has done an excellent job with balance so far and it really isn't that bad now. With 9 different supers and countless abilities its a miracle how smooth everything is now. Like you said, all classes have their advantages and disadvantages. I respect not wanting anything nerfed, and I'm almost right there with you. My concern is, which I'm sure you share as well, is that they might nerf the 'OP' aspect of a gun/class way to far like the Suros or Arcbolts have been in the past. I've got hope though, they did great work with pulse rifles last time around. I'm looking forward to their stream here in a couple weeks about the sandbox updates they are going to make and have faith they'll make it even better. Glad we can bring this back to a civil discussion lol.