I dont wany any nerfs regardless of our opinions.
I do aporeciate the response and you addressing what i have said.
I would also like you to know that i think both classes are balanced due to the drawbacks each have and that in PvE i main hunter and have more total play time on hunter, i just preferred warlock because of voidwalker(purple is my favorite color) in regards to PvP.
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Edited by MainManiac: 3/24/2016 9:44:46 PMI'm also pretty happy with the current state of the crucible, I think its in the most balanced spot since vanilla. I really enjoy actually being able to use a variety of weapons from different categories as there is at lease one viable option from each (i.e. Doctrine, Mida, TLW, Grasp, etc.). Some subclasses just need little adjustments in my opinion though in my best attempt at an unbiased look: Nightstalkers should have a longer cool down after the second shade step. (It is a little too easy to evade :) Smoke should be slightly less disorienting too, maybe leave radar up, or allow for better visibility. Sunsingers should have the time of Viking funeral reduced. My main issue is not the overall damage, it's not being able to get back to full health for 10-15 seconds with varying recovery settings. It makes triple sunsinger groups in trials quite powerful. Stormcallers amplitude being able to connect farther than my shotgun can take them to half health is a little nuts. I think the reason this hasn't been exploited more is due to Nightstalkers and Sunsingers being better options. Blade dancer needs a total rework. Hit detection with the super and blink strike is entirely broken, arcbolt has been nerfed into oblivion. Skip names track a little too far and with the new rumored exotic could be pretty exploitable. Again, Im not talking big nerfs or buffs for my thoughts but they just need very small tweaks and subclasses will be very very balanced. I think Bungie has done an excellent job with balance so far and it really isn't that bad now. With 9 different supers and countless abilities its a miracle how smooth everything is now. Like you said, all classes have their advantages and disadvantages. I respect not wanting anything nerfed, and I'm almost right there with you. My concern is, which I'm sure you share as well, is that they might nerf the 'OP' aspect of a gun/class way to far like the Suros or Arcbolts have been in the past. I've got hope though, they did great work with pulse rifles last time around. I'm looking forward to their stream here in a couple weeks about the sandbox updates they are going to make and have faith they'll make it even better. Glad we can bring this back to a civil discussion lol.