Honestly I don't think the smokes should get to blind you. They already stop you in your tracks and damage you which makes you a sitting duck, so not being able to see on top of that is just unfair. I'd be okay with blindness being a selectable perk though (as an alternative to envenomed and vanish in smoke. Snare sucks anyway.) That is basically the only tweak I have for this game right now as far as class balance is concerned.
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But to say smokr is too strong and to asl for changes is to also say firebolt is to strong and meeds a change. Smokes balanced by the fact you have to be more precise and that it dorsnt do alot of damage.
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Well no matter where you stand in the smoke cloud you get blinded , which seems unfair to me. If you were only blinded on a stick then I would be okay with that since it requires precision. As for firebolts, I could go either way on those. Yeah they can be frustrating in elimination, but aside from flame shield the grenades are really all they have going for them. I wouldn't complain about a slight sunsinger nerf, but at the same time I'm not going to ask for it.