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3/27/2016 12:18:52 AM
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This, not only that. We sacrifice two subclass perk slots to make the nades decent
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  • I wouldn't say it's much of a sacrifice though, from what I remember, if you didn't choose Viking's Funeral and the other one, you're essentially using 'meh' perks. If people are so upset about those two perks, I think the other options should have better synergy with the subclass. That would make more options and could possibly encourage Sunsingers to use something else.

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  • [quote]I wouldn't say it's much of a sacrifice though, from what I remember, if you didn't choose Viking's Funeral and the other one, you're essentially using 'meh' perks. If people are so upset about those two perks, I think the other options should have better synergy with the subclass. That would make more options and could possibly encourage Sunsingers to use something else.[/quote] See, when you point out it needs two charges to work, that justifys it.. yet its not justified that we need two perks to make firebolt viable? Come on, you cant down play nightstalker only to bolster your point by negating our arguments with thr same logic you applied to your own class.

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  • Bruh.... wombo combo takes two charges [i]and[/i] two perk slots -_-

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  • Edited by Jet The Pirate: 3/27/2016 7:12:59 PM
    [quote]Bruh.... wombo combo takes two charges [i]and[/i] two perk slots -_-[/quote] What two perks? Im pretty sure lockdown is all you need Eitherway, smoke still does more status effects then anynade/melee in thr game. You cant doen play its effectiveness.

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  • Lockdown and venom I think it's called. It adds toxin to smoke that damages enemies trapped inside.

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  • .... so now ours requires 3 perks, i was unaware that selecting the melee perk itself was viable as somethingn to claim.

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  • Yeah but that's completely separate. Your melee charge isn't used in conjunction with your grenade to use one attack.

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