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3/27/2016 1:23:01 AM
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The Sunsinger doesn't need to be take a nerf. You can fix just about every problem if Bungie just changes the way Viking Funeral works. Take off the "burn longer and take more damage" and replace it with a perk similar to the Sunbreakers "Melting Point" Think about it, if they do this, the only perk that will "burn" you will be Touch of flame and that burn only lasts about 3-5 seconds, waay shorter than the "omfg I am still burning!?" 14 seconds. New Viking Funeral - All enemies who have been set ablaze take more damage from you and your allies as long as they are on fire. Warlocks would be a hell of a lot more useful in the raid rather than just a "oh shit" reset button if they die. ex. Say your fighting the war priest... Touch of flame will make all grenades set him on fire for 3-5 seconds... right? While he is burning for that 5 seconds, he'll be taking more damage. Now, if that warlock activated radiance and has a, HoPF, he can toss out roughly 6-10 grenades if your discipline is maxed. Since each grenade with ToF sets him on fire for say 5 seconds... 10*5 = 50 seconds of addition damage that both you and your whole team can dish out. Stack that with WoL and a Tether and hot damn, shit be melting fast as hell. This would give Warlocks incentive to actual use their super to kill bosses ASAP rather than just hold it for a "oh shit" reset button. This will also make them more Raid friendly when it comes to DPS, because aside from Ad clearing, we pretty much have nothing to help with. in PvP this would also help with the seemingly endless burn that everyone complains about. If you do happen to get hit, Touch of Flame will burn you for 5 seconds, and while you are burning for the 5 seconds, you'll take a little bit of extra damage. However, once that 5 seconds is over, you wont take any extra damage. essential that is already what VF + ToF already does, but you always end up with hardly any health to fight back, if any at all. With this new Viking Funeral, you will still have a good portion of health to fight back the aggressive burner and keep on fighting should you kill them. Pretty much every grenade in the game gets you down to 1 hit or straight up kills you anyway, so this would work if Bungie changed Viking Funeral to this new system. Just a little something a bunch of my raid buddies and stuff came up with over the passed few days.
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  • This is the best proposed fix I have ever seen for this. You should make this your own post. This would alleviate all problems with the class in pve and PvP.

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  • I have, in the feedback section for class balance, it's getting some attention. More than I thought, to be honest.

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  • [quote]The Sunsinger doesn't need to be take a nerf. You can fix just about every problem if Bungie just changes the way Viking Funeral works. Take off the "burn longer and take more damage" and replace it with a perk similar to the Sunbreakers "Melting Point" Think about it, if they do this, the only perk that will "burn" you will be Touch of flame and that burn only lasts about 3-5 seconds, waay shorter than the "omfg I am still burning!?" 14 seconds. New Viking Funeral - All enemies who have been set ablaze take more damage from you and your allies as long as they are on fire. Warlocks would be a hell of a lot more useful in the raid rather than just a "oh shit" reset button if they die. ex. Say your fighting the war priest... Touch of flame will make all grenades set him on fire for 3-5 seconds... right? While he is burning for that 5 seconds, he'll be taking more damage. Now, if that warlock activated radiance and has a, HoPF, he can toss out roughly 6-10 grenades if your discipline is maxed. Since each grenade with ToF sets him on fire for say 5 seconds... 10*5 = 50 seconds of addition damage that both you and your whole team can dish out. Stack that with WoL and a Tether and hot damn, shit be melting fast as hell. This would give Warlocks incentive to actual use their super to kill bosses ASAP rather than just hold it for a "oh shit" reset button. This will also make them more Raid friendly when it comes to DPS, because aside from Ad clearing, we pretty much have nothing to help with. in PvP this would also help with the seemingly endless burn that everyone complains about. If you do happen to get hit, Touch of Flame will burn you for 5 seconds, and while you are burning for the 5 seconds, you'll take a little bit of extra damage. However, once that 5 seconds is over, you wont take any extra damage. essential that is already what VF + ToF already does, but you always end up with hardly any health to fight back, if any at all. With this new Viking Funeral, you will still have a good portion of health to fight back the aggressive burner and keep on fighting should you kill them. Pretty much every grenade in the game gets you down to 1 hit or straight up kills you anyway, so this would work if Bungie changed Viking Funeral to this new system. Just a little something a bunch of my raid buddies and stuff came up with over the passed few days.[/quote] Tbh that wouldnt be to bad of a change. I like the DPS boost idea for PvE especially buuuut i would like firebolts damage to remain the same. If you lessen it then itll become just like the arcbolt and we all know how bad that nade' is now.

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  • No it won't, this idea is perfect. Pretty much all other grenades in this game damage you to one shot or kill you, but the other ones don't have a huge area of effect or keep you at one shot for 12 seconds. That 12 second one shot is the really culprit here. The other grenades require skilled timing so you can utilize the one shot, in order for firebolts to be balanced with the others they need to require that same amount strategy. With 3-5 seconds of melting point you need it to do less damage so the melting point is what kills you. It should take you down to two shot then melting point could get you killed with a single headshot or a couple auto rifle bullets. You can still hit multiple people on the other team with it and team fire them all. It keeps them as a distinguished grenade while making them more fair compared to the others. I've never seen such a great proposed solution.

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