PLEASE READ! THIS POST COULD SAVE DESTINY
COPY AND PASTE THIS AND POST IT TO GET BUNGIES ATTENTION.
Bungie, please just consider what you're about to read.
PvE
Both raids, Vault of Glass and Crotas End are brought back with updated gear drops, and added challenge modes for guaranteed 335 gear.
All year 1 strikes brought to year 2
All year 1 exotics brought to year 2 (maybe alternated perks)
Vault of glass and Crotas End primaries don't have elemental damage
Updated perks on the VoG and CE armour
Maybe even some new raid specific emblems and shaders
What we have to remember is that its PvP that is keeping this game alive atm, so it should be an important aspect.
PvP
New game modes added - 4v4, and Skilled based 6v6/3v3
Connection/Matchmaking
(I am aware this is easier said than done)
Red bars match red bars
Yellow bars match yellow bars
Green bars match green bars
If for example a team of 3 green bars match another team of green bars, and one of them starts lagging (red bar), they will get an alert saying they have 90 seconds to fix their connection, if they fail, they get error code 'welcome to the new destiny mothafuka'
Weapon Balancing
Auto rifles
Suros Regime archetype - Fine how it is currently
Monte Carlo Archetype - Fine how it is now
Necrochasm Archetype - Damage nerf by -2 Damage, less flinch when shot by this type.
Scout rifles
All archetypes are fine how they are now
(Don't worry ill get onto Mida in a minute)
Pulse Rifles
The Messenger archetypes - 36 headshot 24 bodyshot
Bad Juju archetypes - 26 headshot, 15 bodyshot
Grasp of Malok archetypes - 23 headshot, 12 bodyshot
Hand cannons
All archetype damage is fine currently
All hand cannons get slight range buffs
All hand cannons get better hit registration
Snipers
All archetypes are fine for headshot damage
All archetypes take 3-4 bodyshots to kill a guardian
If you are shot whilst aiming down sights with a sniper, you are automatically aimed out.
Snipers now have an increased magazine size
Shotguns
Everything is fine with shotguns how they are now
Faster weapon swap speed when swapping to a shotgun
Fusion rifles
Better hip fire accuracy
Better hit registration
Sidearms
Fine how they are now
Rockets and Machine Guns
Fine how they are now
Special and Heavy ammo
The special ammo spawns are fine now
Heavy ammo WILL NOT spawn in ANY 4v4/3v3 or FFA game modes.
Iron banner and other 6v6 however...
Heavy spawns in once, mid game.
Rockets (without ammo upgrades)
1 rocket
Rockets (with ammo upgrade)
2 rockets
Rockets (with exotic rocket launchers and ammo upgrades)
3 rockets
Machine Gun (without ammo upgrade)
20% of maximum ammo capacity
Machine Gun (with ammo upgrade)
35% of maximum ammo capacity
Machine Gun (with exotic machine gun and ammo upgrade)
40% of maximum ammo capacity
Guardians must have the exotic heavy equipped at the before the game starts and until heavy spawns in order to get full ammo.
Exotics
The Last Word
-Hip fire damage buff
-Better hit registration
-slight range buff
Thorn
-Damage over time is canceled if the guardian that applied it to you is killed
Hawkmoon
-slight range buff
Mida Multi Tool
-Removed High Calibre Rounds
-Less aim assist
Vex Mythoclast
-Better hit registration
Lord of Wolves
-slightly increased range
Dregs Promise
-Better hit registration
-slight range increase
Subclass Changes
Blink - slight buff with weapon recovery speed after a blink
Slight buff in blink recovery and blink teleportation speed
What you need to remember, is that blink should be like it was in year1, because it was quickdraw that made blink OP, blink will just be good now, not OP, but not bad. Easy enough to counter with skill, but good enough to use and make plays.
All sticky grenades (flux, fusion, magnetic, tripmine) do less damage if the guardian that threw it is dead whilst the grenade explodes, preventing annoying unskilled trades
Warlock
Stormcaller melee perk 'amplitude' is replaced with another perk, because that shit is OP lets be honest
Sunsinger burn damage over time is canceled when the sunsinger that applied it to you is killed (applies to firebolt and scorch)
Voidwalker axion bolt moves at a much higher speed, but can be shot down
Titan
Lifts 'increased control' is fixed so titans can't move at 100mph with no agility (basically no more titan skating, sorry goobriel)
Catapult will perform like blink, but without a teleport like motion, just a quick burst jump
Hammer of Sol projectiles gain increased movement speed and hit registration, and slight bigger blast radius
Juggernaut is canceled when you jump
Hunter
Shadestep can no longer make axion bolts lose their tracking, also more visible to see the hunter whilst he/she is mid shadestep, increased shadestep cool down time, shadestep must be timed perfectly to avoid firebolts and arcbolts etc.
Shadowshot now tethers and cancels supers instantly, if target is hit with the arrow
Tether no longer goes through walls and around corners and stuff
Blink strikes 'backstab' only 1 hits if you stab the target in the back...
Arc Blade gains better hit registration, increased agility whilst in arc blade
Replaced quickdraw in bladedancer with another perk (basically removed quickdraw)
All exotic armour now changes colour with your shader
PLEASE CONSIDER THIS BUNGIE, IT WILL SAVE YOUR GAME
it'll also give you a few months to create some new DLC
please
[b][/b]
Also, custom games would be nice
Xbox: Devoutiy
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Shade step is fine titan skating isn't an issue it isn't game breaking in the least and TLW is fine as is it needs no buff at all if it was broken and needed a buff no one would use it at all but I still see a lot of people destroy with it, but the cheap one shot nade I agree with you there but the dot needs a Nerf for fire bolt and the shadowshot isn't 100% an offensive attack the point is to set it up as a trap that's why it has a perk that says it'll wait for prey to get caught in it and if y1 stuff it brought up it needs to stay as is which is elemental primaries. If you actually have something to counter my argument then please by all means go ahead.