I've been thinking for a while now about this question: do you think using a shader makes any difference when playing ToO?
Typically I've been changing my Shader each week to match (at most) the colors depending on the map, you know, like military camouflage.
Anyone else thinking the same?
Edit: After reading some comments one thing I can add is that if you have the enemy right in front of you, you will see the health bar but if he's on any side of your stare, it's harder to see them when they wear a map-matching shader. Also, if you change your shader every round, that can confuse a little bit your enemy (this has happened to me too)
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8==D poll
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I change it every round
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#ShadersLifesMatter
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I played a control match last week on widows court and there was a Titan wearing this really orange shader you can get and he was floating high in the air towards my team and a couple of the randoms turned around and ran. I think they thought he had sunbreaker super active.
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The health bar above your head gives u away lol
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Wear God of War so you're enemies can't see you bleed
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If you wear Revenant with the Raid Warlock helmet, you're practically a lighthouse like that. The inner dome lights up so much I can spot you halfway across the map.
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As long as I'm not wearing glowhoo or SRL shaders I think I'm fine lol
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That's an amazing idea it has give you an advantage. Do you charge for carries?
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That's not a bad idea. How effective is it? Is that a metric that you can even measure?
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Try to avoid any overly bright shaders or shaders that stand out too much, but then I still get wrecked because I'm not very good at pvp 😂
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Only if you wear super bright shaders