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3/28/2016 6:56:46 PM
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I don't like firebolts because you only have to hit with 1 bullet after a nade, and you have so much time to do it, until they Regen their health . And their melee is so good.
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  • [quote]I don't like firebolts because you only have to hit with 1 bullet after a nade, and you have so much time to do it, until they Regen their health . And their melee is so good.[/quote] The grenade thing applies to wvery grenade besides flashbangs. All will leave you one hit. The melee is only 50 hp and any bullet for any mid-high impact gun will break it. If you take thise away then the class is empy.

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  • You just need to only have shield activation on kill. And problem solved.

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  • [quote]You just need to only have shield activation on kill. And problem solved.[/quote] But then itll be weaker then defenders. To make it activate on kill and be competitive, youd have to buff the hp.

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  • Not every nade . And the melee has longest range . Not damage. But range.

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  • [quote]Not every nade . And the melee has longest range . Not damage. But range.[/quote] Actually hunters throwing knife with burn is longer range AND does more damage. Even the hunters swarm nade' does more damage if all projectiles hit.

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  • But the knife is not as easy as firebolt and the nade sux so bad lol

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  • [quote]But the knife is not as easy as firebolt and the nade sux so bad lol[/quote] Ease of use is subjective to the user. Theres a reason why gunslingers have the highest average kd per subclass. [spoiler]sunsinger and stormcaller are below that. Sunsinger at 3 and stormcaller is 4 or 5.[/spoiler]

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  • Bungee will nerf them I think because it's needed. And I don't care about your kd statistics lol

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  • But with a harder hit ditect. And delay

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