JavaScript is required to use Bungie.net

Forums

Edited by sergantsnipes05: 3/28/2016 9:47:39 PM
5
Wombo combo is using a melee and a grenade. The melee charge with envemoned does less total damage than all the other charged melee abilities. All of them. I don't get the crying that a SMOKE grenade blinds you or slows you down. Go get hit by any other classes melee and grenade at the same time and see what happens. Oh, that's right you die. Firebolt gives an auto targeting grenade that can leave an entire 3 man team absolute for 10-14 seconds while letting you track them. Nightstalker can get a few players on heavy if they are close enough to the center of the smoke and are in the grenade damage range which requires you to have both your grenade and melee up while landing both of them at the correct distance in order to get them stuck in the smoke to allow for the grenade to do damage. Nightstalker is anti sunsinger class and you really need to look at is that they have the worst PVP super in the game and the worst selection of grenades of any subclass. Wombo combo is good if you are accurate with it. I consider myself to be a pretty good player and most of the time I don't get the wombo just right to actually get the kill. There is a skill gap.
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Lol

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote]Wombo combo is using a melee and a grenade. The melee charge with envemoned does less total damage than all the other charged melee abilities. All of them. I don't get the crying that a SMOKE grenade blinds you or slows you down. Go get hit by any other classes melee and grenade at the same time and see what happens. Oh, that's right you die. Firebolt gives an auto targeting grenade that can leave an entire 3 man team absolute for 10-14 seconds while letting you track them. Nightstalker can get a few players on heavy if they are close enough to the center of the smoke and are in the grenade damage range which requires you to have both your grenade and melee up while landing both of them at the correct distance in order to get them stuck in the smoke to allow for the grenade to do damage. Nightstalker is anti sunsinger class and you really need to look at is that they have the worst PVP super in the game and the worst selection of grenades of any subclass. Wombo combo is good if you are accurate with it. I consider myself to be a pretty good player and most of the time I don't get the wombo just right to actually get the kill. There is a skill gap.[/quote] Ive adressed many a post like yours. 1) i dont think either is op 2)this isnt a comparison of which is stronger but a comparison to show that they are BOTH stronger then other grenades. 3) Stop downplaying every advantage nightstalker have. You are literally justifying it to fit your point of view yeeeeeet exaggerate and point out all of firebolts strengths. Thats ignorant. 4) Dont bring up tracking in any way, shape or form. Nightstalkers have that ability to do it without doing damage or doing a little damage AND it lasts longer then firebolts DoT allows. It also gives you a red indicator instead of just grey '7's' that appear. 5) firebolt does not kill ever, 4-5 other grenades do way more damage. 6) Ease of use is subjective to the user. 7) highly skilled players will make both classes work just as effectively. 8) Firebolt is prevalent because of its AOE style damage. Casual/average players will make the same mistake over and over allowing the firebolt user to anticipate their actuons and allowing thrm to use the grenade more effectively. 8a) Ex: the sunsinger and enemy engage in a gun fight, both do damage to eachother, the enemy grabs cover around a corner. Instead of pulling back and baiting the grenade that will follow, they stay, the firebolt then tags them and now theyre complaining about how long it burns. The same thing can be said about snipers; yes, A.A is a very big factor in destiny, but when people peak corners multiple times, rush the same lanes and get killed.. its not because of "auto aim", its because of not adapting. 9) You cant sit there and deny wombo combo has amazing potential and still think your argument will hold. 10) sunsinger has been around from day 1. Meaning players have had alot of time to develop a playstyle and tactics with it. Along with so many posts about firebolts and sunsingers, many have hopped on to the bandwagon, making sunsingers seem rampant. When everyone realizes the potential of Nightstalkers and their capabilities, you WILL see them become a force to reckoned with. Especially if they dont fix shadestep glitch.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Firebolt-Ticks too long and slightly too much damage Wombo combo- grenades are balanced, should be able to get out of smoke cloud easier

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote]Firebolt-Ticks too long and slightly too much damage Wombo combo- grenades are balanced, should be able to get out of smoke cloud easier[/quote] Are serious? Firebolt does 162 damage. It will NEVER OHK. There are 4-5 other grenades that do more and 3 that are OHK. Smoke is the only grenade in the game capable of doing the damage it does while blinding you visually, removing radar, locking abilities/jumps/melees/supers AND cutting movement speed by 50%.. <----- thats balanced but firebolt (being the only grenade like it is) is op? Get educated and come back.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • It DOESNT matter that there are other grenades that are OHK or that it doesnt do as much damage as some other grenades. This issue with firebolt is the amount of time it takes to do its full damage. You are absolute for 10-14 seconds and they only thing that can save you from that is picking up an orb, challenging with red death while you are burning, or running into a titan bubble with blessings or armor. On top of that it auto targets 3 people 8m away. The whole point of nerfing them was so they wouldnt do as much damage but they stealth buffed viking funeral to where the only real effect of the nerf they got was 11% less range where as arcbolt is nowhere near where it was Im not downplaying anything about nightstalker. The smoke grenade is strong but what you are doing is overplaying the ease at which wombo combo is effectively done and seem to be overlooking the fact that it is a grenade and melee charge. Its not just taking up tree perks, it's taking up tree perks and requiring both grenade and melee to be charged at the same time while landing both of them right next to each other, and you probably arent going to kill them if you dont stick them with the smoke grenade. the smoke grenade also has depreciating effects the farther away you get from the center of the smoke. Nightstalker is good in a skilled players hands. Sunsinger is good in everyones hands

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon