[quote]I don't care what they buff or nerf, however, the reason people complain about it is not the amount of damage. It is how long it can put you out of combat. If it was about damage then the titans overcharge melee would be getting all of the attention with its 180 damage at once. But no one cares. One sloppily placed grenade shouldn't be able to take away the enemies combat effectiveness for that long of a period of time.[/quote]
Throwing a grenade and its ease is 100% subjective to the user. Just because youre good with firebolts and not smoke/void nades' doesnt mean everyone isnt capable either.
It burns for 7 damage every second for 11 seconds. Your recovery is up to you. Youre in trials and discover they have sunsingers? Up your recovery and dont bitch about the time it takes YOU to recover.
It also doesnt OHK ever. It may leave you one-hot but... how many other grenades do more damage? 4-5? Yeah, invalid as an argument.
Declaring throwing a[quote]sloppily placed grenade[/quote]can remove player's effectiveness and deeming THATS why its "op" is probably one of least intelligent reasons ive heard so far. No offense.
Burn is one thing but there ARE many things you can do to prepare for a 3v3 against sunsingers.
Do you really think that 3 sunsingers with firebolts is not as strong or in the same caliber as 3 Nightstalkers with wombo? Come on.
Keep in mind as you read this, i dont think either is op and also believe they are balanced. One key factor to this sunsinger thing is that these posts, nerf posts ans popular streamers have brought SOOOO much attention sunsingers, a class that has been here since day 1, allowing players to have already developed play styles and tactics, so many people jumped on the band wagon.
Casual/average/bad players will still be bad with sunsinger and you can easily tell. But skilled players will make ANY class a deadly weapon.
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1st. I said that I don't care what they buff or nerf. I will combat it effectively either way. 2nd, If you increase your recovery, then you can be OHK by the warlock melee. 3rd, the nade doesn't OHK, but it gives 17 seconds for the warlock to land one bullet for the kill. 4th. I never said that there were other more useful classes for skilled players. The firebolt is simply usable by everyone. Therefor is a crutch.
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[quote]1st. I said that I don't care what they buff or nerf. I will combat it effectively either way. 2nd, If you increase your recovery, then you can be OHK by the warlock melee. 3rd, the nade doesn't OHK, but it gives 17 seconds for the warlock to land one bullet for the kill. 4th. I never said that there were other more useful classes for skilled players. The firebolt is simply usable by everyone. Therefor is a crutch.[/quote] 1) Doubtful by the way you complain about ONE grenade 2) You can be OHK by alot more abilities/grenades than just firebolt. 3) 11 seconds of burn and youre getting 17 from what? From when burn stops--->Full health or untill recocery starts? 4) ..... so is shoulder charge or shadestep or golden gun or skip grenades or stormtrance or blink. Ease of use doesnt declare anything.
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1. I could rant about any ability. I really enjoy this game and have opinions on every ability. This thread is about this one ability though. 2. The issue isn't OHK, the issue is the time out of combat. The grenade will keep you out of combat for 17 seconds. If you let yourself have faster recovery then the melee will keep you out of combat for a long time and it will end in certain death. 3. 17 seconds until recovery starts, considering you have enough armor to protect yourself from warlock melees. 4.1 Shoulder charging tends to result in a rapid loss of kd unless your skilled with it. 4.2 Shade stepping takes skill to use effectively. 4.3 golden gun is a super and irrelevant to this discussion. same with storm trance. 4.4 Skip grenades are honestly annoying. These don't take skill to use. However, the subclass is built around melees. Hunter melees are broken so this subclass is ineffective in most situations. 4.5 Blink used to not require any skill. With the way things are now, blinking while an enemy can see you is suicide. The time it takes to draw weapons makes it less offensive then it used to be. The usability does matter. whether you are a skilled player or not, these nades by themselves can keep the enemy at bay.
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Hunter melee's are broken in a good way. Frontstab and Sidestab happen way to often, and let's be honest throwing knives aim assistance is off the charts.
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Youre obviously biased, im agreeing to disagree. Deuces ✌
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You can't back up your claim and run away? Well to each their own.