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Edited by Jet The Pirate: 3/29/2016 2:14:24 AM
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[quote]I don't care what they buff or nerf, however, the reason people complain about it is not the amount of damage. It is how long it can put you out of combat. If it was about damage then the titans overcharge melee would be getting all of the attention with its 180 damage at once. But no one cares. One sloppily placed grenade shouldn't be able to take away the enemies combat effectiveness for that long of a period of time.[/quote] Throwing a grenade and its ease is 100% subjective to the user. Just because youre good with firebolts and not smoke/void nades' doesnt mean everyone isnt capable either. It burns for 7 damage every second for 11 seconds. Your recovery is up to you. Youre in trials and discover they have sunsingers? Up your recovery and dont bitch about the time it takes YOU to recover. It also doesnt OHK ever. It may leave you one-hot but... how many other grenades do more damage? 4-5? Yeah, invalid as an argument. Declaring throwing a[quote]sloppily placed grenade[/quote]can remove player's effectiveness and deeming THATS why its "op" is probably one of least intelligent reasons ive heard so far. No offense. Burn is one thing but there ARE many things you can do to prepare for a 3v3 against sunsingers. Do you really think that 3 sunsingers with firebolts is not as strong or in the same caliber as 3 Nightstalkers with wombo? Come on. Keep in mind as you read this, i dont think either is op and also believe they are balanced. One key factor to this sunsinger thing is that these posts, nerf posts ans popular streamers have brought SOOOO much attention sunsingers, a class that has been here since day 1, allowing players to have already developed play styles and tactics, so many people jumped on the band wagon. Casual/average/bad players will still be bad with sunsinger and you can easily tell. But skilled players will make ANY class a deadly weapon.
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