The ending cinematics on Dark Souls series and Bloodborne are so short, and vague...
Don't you think they're disappointing?
I know the series is poetic, but I'm talking about playing a hellof a great game and watching less than 2 minutes cutscenes after a long journey.
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Most people on the thread have said what the endings to these games are all about. It's left vague and open ended for you the gamer to insert your own conclusions to the story. Everyone's can be different based on your personal journey through the game. This comes from the choices you made and the lore you discovered. Souls borne games don't really focus on the end goal hence why you're always given such a vague objective to complete. FromSoftware want you to focus more on the world you're in to explore because that's where you will find the most interesting things.