The ending cinematics on Dark Souls series and Bloodborne are so short, and vague...
Don't you think they're disappointing?
I know the series is poetic, but I'm talking about playing a hellof a great game and watching less than 2 minutes cutscenes after a long journey.
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Edited by YoYo: 4/1/2016 1:52:48 PMYou know what's happening. You leave it unlit and cast the world to darkness until the next hero comes and either does the same or casts the world to light (fire) and the cycle repeats. Its a way to make it make sense. Literally everyone that has played the game contributed to the storyline but the boss doesn't change.