Sun breakers are super shit now because of two reasons.
1) Hammers are super inconsistent.
2) Their neutral game is laughable when compared to strikers, sun singers, night stalkers, blade dancers and gun slinger.
For the super itself I want the blast radius, slash damage and proximity to be looked at again.
Now that the hammers explode too fast because of the unnecessary nerfs to the hammers itself the super is inconsistent at many encounters. If I hit my target I deserve that kill, not some stupid 40 damage BS that happens when you try to hit an opponent in the air, during shade step, during blink, or even moving around.
The neutral game is piss poor and is lacking potential of any sorts. I say maybe buff simmering flames, fleet fire, flame seeker, the second grenade being upgraded to the 60 damage archetype instead of 40, thermal vent (just like hammers, it's inconsistent when it comes to proper damage being dealt).
I really don't know but something needs to be done about those perks being viable and not useless. And something needs to be done to improve their neutral game as well.
Just my 2 cents on this topic since I am a main PvP Titan player. Bump if agree so more people can see and express their opinions. Please feel free to share any buffs you want on the sun breakers or just any thoughts on it as well, because I would love to read that.
As always stay frosty guardians.
EDIT: Really awesome to see everyone's opinions in the comments whether they are simply rude or simply true.[u][i] [b]I honestly wouldn't care as much for a buff in the neutral game if hammers become consistent again[/b][/i][/u]. Keep it up guys.
EDIT: Yes I didn't mention Voidwalker, Defender, or Stormcaller for examples of great neutral games because IMO they don't have a great neutral game either. The only thing that separates them from sun breakers is that their supers are working while hammers are inconsistent most matches. Again my opinion, guys.
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Edited by BERSEKAEL: 2/18/2016 2:13:03 PMBuff Defender. -shorter animation casting bubble, most defenders die casting. -more rage on melee, at least 2 feet more. (The actual range is 4.5, half of warlock's range, and a fraction of hunter's knife) -force barrier on hit, not on kill, warlocks and hunters proc on hit. -bigger blast radius for suppresor grenade, due to lack of proximity detonation, seeker or magnetism. This would balance defender, to other classes.