JavaScript is required to use Bungie.net

Destiny

Discuss all things Destiny.
Edited by AstroParadox: 4/5/2016 9:13:49 PM
285

Stop Nerfing. You're killing PVE

Warlocks do not need a nerf. I garuntee SunSinger will be shit in PVE because everyone cries in pvp. Bungie is going cater to all those crying little twats in pvp and ultimately kill this class in terms of PVE making warlocks useless. Like everything else they nerf, it becomes trash in PVE. Destiny isn't solely pvp. You guys need to realize PVE players suffer due to the nerfs. You guys have already killed titans. You already killed hunters. Sunbreaker and BladeDancer are trash. No more nerfs.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • I posted this in another thread, I'll post it here too. Just my opinion. My biggest issue is with the sniper rifle change, from a PvE player's perspective. I should start by saying I don't even play Destiny anymore, but that doesn't mean I don't have fun following it and seeing how it evolves. I played it for a long time for many hours. Snipers are pretty much the primary source of DPS in PvE. There's no more Gjallarhorn, and unless it's a fight with specific mechanics that don't really require sustained weapon DPS (like staggering Oryx and damaging him with blight bomb detonations, for example) sniper rifles are your best source of constant and high DPS. Nerfing the amount of ammo you can carry is a big hit to overall DPS. They claimed to have offset that by increasing the amount of special ammo that will drop off enemies, but that is only good when you don't need to sustain DPS. On fights like Golgoroth or Warpriest, you could easily pop an ammo synth and drain through that whole magazine in one DPS phase. Now, each ammo synth effectively grants you less ammo and thus less DPS. I'm not saying this because it absolutely ruins PvE, players will adapt and bosses aren't all that tough to begin with, I'm just illustrating the effect of PvP nerfs on PvE encounters. It has to stop. The game can't continue to be balanced around PvP. Most of the changes they mentioned in the stream today impact the PvE world in a negative way, from lesser flame shield absorption, to MIDA high caliber round removal, to lower sniper stability and ammo capacity. It was very nice that they increased the reload speed of Kingsfall primary weapons, but sadly those aren't the primary source of meaningful DPS. Primaries are used to kill thrall, acolytes. The Hung Jury does a mighty fine job of that already. Snipers, Machine guns are a big deal in end game PvE activities, and both got hit with snipers being hit the hardest. Makes me shake my head that they continue to fail at finding a balance between both PvP and PvE activities. Especially when PvE activities are really where you want to feel powerful. There's no down side to players feeling buffed in PvE. There certainly is a down side to continuing to make their characters feel enfeebled.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    4 Replies
    1 2
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon