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originally posted in: Stop Nerfing. You're killing PVE
Edited by Dooodley: 4/6/2016 8:17:46 PM
1
I liked how Deej asked the question regarding keeping PvP and PvE separate. Then it just went back to the normal excuses so it didnt result in anything. A good deal of games have individual PvP tweaks, to make sure that an ability will be useful there or because it would otherwise require a nerf - a nerf that would hit PvE hard. It is crucial to do these individual tweaks. I get that it would require a complete overhaul of the current system - and I hope that they've changed the way they are allowed to tweak things in destiny 2 - so I dont expect any changes in this Destiny BUT it would be freaking awesome if they could come out and say it instead of coming up with these ridiculous excuses. Look, if the players can deal with an ability being an off-taunt in PvE and a DCD in PvP - which are completely different abilties - in games such as swtor then I'm pretty sure that the Destiny players can deal with a small tweak to RoF or DoT duration. Lastly, one thing that really stod out is sniper reserves. Do they even play this game? They just brush it off with "well green ammo will drop more frequently in in PvE". That's it. Nevermind the fact that it will undoubtedly affect both the warpriest and Golgoroth in the current raid. I'm not saying that the raid is hard or that having to compromise your position to pick up ammo more frequently is a huge obstacle but you can't deny that it will affect the way we play the game.
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