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originally posted in: Stop Nerfing. You're killing PVE
Edited by AMC_07: 4/7/2016 1:54:23 AM
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Sunsingers really didn't get that bad of a nerf. So fireborn causes your super to be shorter, so what? In PvE you're not really supposed to use it unless you die. Then for the melee situation, I think flame shield granting a potential shield won't be a big difference (we'll find out though) and it sounded like the other melees were getting a buff as well to make them more appealing. And the main problem in PvP (firebolts+burn perk combo) was left alone to not break the subclass for any game mode, meaning you still have it in PvE. It does not seem as if Sunsingers got a major rework like Sunbreakers. Unless the said tweaks were a little more drastic, you should have nothing to worry about. TL;DR- Sunsingers won't be trash, the tweak it got wasn't as bad as you make it sound
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  • If you run a Sunsinger with Heart of the Praxic Fire and Solar Grenades, then yes... shortening Fireborn time is a VERY BIG DEAL. My question is, why did they do it? Every other super is insta-death on targets left and right; mine is, "Hey, I'm going to litter the field with flame bubbles, so you better not step foot in here!"

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  • Only shortened for fire born perk. All others, I think, are unchanged times. In addition, the grenade cool down is [u]decreased[/u] for all other nodes except fire born. Thus equals: everything is now fire.

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  • Ah. Panic canceled then... false alarm, everybody!

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  • I think they said by one grenade for HoPF users? To me that doesn't seem like a lot, but that is one grenade so I see what you're saying. Maybe it was kind of like what they did with the tracking perk for Sunbreakers, where they took the stat boosters and gave it to the other perks. In this case, They're allowing a differentiation between the other perks. That's all I got

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