Sniper inventory reduced by 5-7 shots. That's freaking huge!
Let's talk math(exciting I know lol)
If I have 23 rounds max on my stillpiercer, with boots on and all.
For simplicity sake let's say to a pve boss I do a flat 1000 per hit.
23x1000=23000
Now with hit to ammo lets use avg and say 6 rounds removed
18
17x1000=17000
That is a 26% reduction in potential damage (over a quarter)
That's horrible, and a bad call please bump and comment maybe someone will see this
Edit, I have never trended before so thanks to all
Edit 2, near 1500 replies thanks I've never had over 20 before lol so thanks to all and be careful out there in the update
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Edited by lynk: 4/8/2016 7:23:24 AMNot to mention the most common sniper in PvE that's not the Spindle is the 1kYS. Personally, I have 1 with Perfect Balance/Tacsys and Shortgaze/Triple Tap/Firefly. It is in the middle of the road as far as sniper ammo goes, so it will probably lose 6 bullets due to sniper nerf, bringing it down to 12 without any special ammo perks. But 1kYS is also getting it's own ammo nerf, by a "couple of bullets". So what used to have 18 base, 25 max, will now have 10 or less base, and 17 or less max. Seriously? 10 bullets????? Do they even play test these things outside of their precious PvP world? I dunno bout you guys, but I'm gonna need a new PvE sniper. Hoping on a Longbow (cuz it has 5 bullets per mag. With Triple tap, I can shoot up to 7 b4 reloading) with field scout, firefly, triple tap, and Tacsys. Edit: now that I'm thinking about it, a single special brick in either pvp or pve gives about 20% of your total ammo capacity. So, in PvP, you pick up a special brick with 1kYS, u only get 2 bullets now. Same with PvE. So basically, instead of nerfing 1kYS so it wasn't the only option, but still viable, they utterly destroyed it. All because of Crucible cry babies. Smh. #TitanMasterRace