Sounds like their play testing doesn't include PvE environments, no surprise there though....
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Edited by CookieNiki: 4/8/2016 6:48:54 PMIf you check last stream, all the changes and nerfs were justified with PvP objectives in mind and all were tested in that game style. F*ck, they even nerfed what they admitted is a balanced weapon (Mida) with the justification that PvP players were becoming annoyed for being killed by her and they wanted to alleviate their sorrow. Truth is, Bungie don't give a sh*t about PvE when it comes to balance things. They will only show some love about PvE players when that time comes to buy another DLC or Destiny 2.
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Popular so we should nerf so people have choice.....choice by force via nerf lol
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The argument was that going from PvP to PvE should be seamless. No change between either so there's no surprises.
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Problem is that Destiny was marketed as a PvE game and even if not, the change it's not seamless just because the gameplay in PvP and in PvE are absolutely unrelated. In short words: what is best for PvP rarely if ever is also best for PvE.
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I'm not disagreeing with that. I'm just repeating what DeeJ said in the stream.
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Listen, they don't have a whole hour to run a raid, they are important people you know. . .
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Plus there's the fact that a good few of them probably haven't ran the raid