Sniper inventory reduced by 5-7 shots. That's freaking huge!
Let's talk math(exciting I know lol)
If I have 23 rounds max on my stillpiercer, with boots on and all.
For simplicity sake let's say to a pve boss I do a flat 1000 per hit.
23x1000=23000
Now with hit to ammo lets use avg and say 6 rounds removed
18
17x1000=17000
That is a 26% reduction in potential damage (over a quarter)
That's horrible, and a bad call please bump and comment maybe someone will see this
Edit, I have never trended before so thanks to all
Edit 2, near 1500 replies thanks I've never had over 20 before lol so thanks to all and be careful out there in the update
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Edited by Qeylis: 4/8/2016 3:34:39 PMStill not enough for PVP. Snipers are supposed to be an ambush weapon. When the ambush fails, and the sniper gets shot while ADS, he/she should flinch so hard they don't know which way is up. The Unflinching perk (should) mitigate this by allowing them to face forward, making escape easier, but a kill should still be out of the question. This was the only change Snipers needed. Give us back our special ammo BUNGIE!!!