Sniper inventory reduced by 5-7 shots. That's freaking huge!
Let's talk math(exciting I know lol)
If I have 23 rounds max on my stillpiercer, with boots on and all.
For simplicity sake let's say to a pve boss I do a flat 1000 per hit.
23x1000=23000
Now with hit to ammo lets use avg and say 6 rounds removed
18
17x1000=17000
That is a 26% reduction in potential damage (over a quarter)
That's horrible, and a bad call please bump and comment maybe someone will see this
Edit, I have never trended before so thanks to all
Edit 2, near 1500 replies thanks I've never had over 20 before lol so thanks to all and be careful out there in the update
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Maybe...just maybe Bungie have looked at GAME DATA....shock horror, and seen that people roaming around quick/no scoping people with snipers at point blank range is...well...totally what snipers shouldnt do and thought...wait a minute. Lets correct that. If your new to crucible its insane how steep the difficulty curve is if you constantly get quickscoped, and it simply motivates you to copy it. Snipers are long range weapons and NOT meant to be used as primaries...man its so simple really. Mida...they've removed a hidden perk in stagger rounds, and done nothing else! Special has been reduced as people rely on them, and this will make people think about what guns to use in their primary slot, as they are going to have to use it! Bungie have got balls i think. All the people bitching either didnt hear them say special will drop in PVE more often, removing any issues really. The only thing i think is gen bullshit is people being able to one hit headshot people in trials with year one guns- ICEBREAKER- so hopefully the light increase will nerf that. Everything else ill play when it drops, as its free after all, and if its crap i wont play it. Itll make things more varied and give less of an edge to the online wizards so it should make the game more interesting to new players too.