Just want to remind you of how much shotguns have suffered in comparison to snipers. I see no real issue with this.
Let's compare.
Sniper Rifles
Update 1.0.1
Increased the base Stability range by [6% to 100%], modified by weapon stat
Update 2.0
Final Round on Sniper Rifles buffs precision damage only, not base damage
Update 12/8/15
Extended Sniper Rifle damage falloff so damage only reduces on very long range shots
Luck in the Chamber on Omolon Sniper Rifles now only buffs precision damage
April Update
Increase base zoom distance on the lowest range sniper scopes. Medium to long range scopes are untouched
Increase base zoom distance on Sniper Rifles that did not have Optics enhancing scope nodes
Add 2 frames of zoom time to base Sniper handling
Reduce Snapshot perk to 20% benefit to base zoom time (down from 30%)
Reduce Stability across all Sniper Rifle stats so that reacquiring a target after firing requires more care
Addressed a bug where Zen Moment was not providing perk benefit to Sniper Rifles
Zen Moment removed from uncommon and rare sniper grids
Legendary Hakke Sniper Rifles trade Zen Moment for Performance Bonus
Legendary Omolon Sniper Rifles trade Zen Moment for Battle Runner
Shotguns
Update 1.0.1
Improved Shotgun damage falloff networking.
Reduced base Damage per bullet range by [2% to 5%], modified by weapon stat
Reduced base Shotgun range by [1% to 7%], modified by weapon stat
Update 10/14/14
Decreased base damage at maximum range (falloff) by 20%
Shot Package Perk now has a slightly wider cone of fire
The Rangefinder and Shot Package perks are now mutually exclusive
Update 1.1.1
Increase damage by 2x (100%) against all non-Guardian combatants (aliens)
Reduce high end range values - damage falloff starts sooner, so Crucible players with long range shotguns need to be a little closer for successful one hit kills
(Like the Fusion Rifle) Initial starting ammo is reduced across all ammo stats in the Crucible:
Starting a Crucible match, you’ll have less Shotgun ammo in reserve
Update 2.0
Shotgun perks that enhance lethality at range should be less effective when combined with a high initial Range stat: Reduce Shot Package Accuracy buff by 30%
Rangefinder adds a 5% base Range increase on ADS (was 20%)
Reduce Precision Damage multiplier on Shotguns by 10%
Reduce damage against AI combatants by 10%
Update 9/8/15
Shotgun precision damage scalar grants 10% bonus damage (Was 25%)
Shot Package perk reduces the cone spread by 20% (was 50%)
Rangefinder perk adds a 10% base Range increase on zoom (was 20)
Damage done against AI combatants reduced by 45% ( 2.25-> 1.15)
Update 12/8/15
Reduced damage falloff to start at melee lunge ranges
Low range falloff starts at standard melee lunge
High range falloff starts at Blink Strike lunge
Final damage falloff extends 0.5 meters longer for a smoother drop
Slower ready/put away time for all shotguns
Additional recoil on weapon fire for all Stability values
Slower reload speed for all Reload stat values
Slower time to Aim Down Sights speed for all shotguns
Slower movement speed when shotgun is held. Walk and Aim Down Sights movement is affected. Sprint is unaffected
Add 2 frames delay when firing out of sprint
Increased base damage against AI combatants by roughly 5%
Fixed Kneepad perk on Hakke shotguns
April Update
5-7 rounds removed from reserves.
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