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Destiny

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Edited by onininja: 4/10/2016 2:12:33 AM
347

Holy cow bungie killed them

Sniper inventory reduced by 5-7 shots. That's freaking huge! Let's talk math(exciting I know lol) If I have 23 rounds max on my stillpiercer, with boots on and all. For simplicity sake let's say to a pve boss I do a flat 1000 per hit. 23x1000=23000 Now with hit to ammo lets use avg and say 6 rounds removed 18 17x1000=17000 That is a 26% reduction in potential damage (over a quarter) That's horrible, and a bad call please bump and comment maybe someone will see this Edit, I have never trended before so thanks to all Edit 2, near 1500 replies thanks I've never had over 20 before lol so thanks to all and be careful out there in the update

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  • Just want to remind you of how much shotguns have suffered in comparison to snipers. I see no real issue with this. Let's compare. Sniper Rifles Update 1.0.1 Increased the base Stability range by [6% to 100%], modified by weapon stat Update 2.0 Final Round on Sniper Rifles buffs precision damage only, not base damage Update 12/8/15 Extended Sniper Rifle damage falloff so damage only reduces on very long range shots Luck in the Chamber on Omolon Sniper Rifles now only buffs precision damage April Update Increase base zoom distance on the lowest range sniper scopes. Medium to long range scopes are untouched Increase base zoom distance on Sniper Rifles that did not have Optics enhancing scope nodes Add 2 frames of zoom time to base Sniper handling Reduce Snapshot perk to 20% benefit to base zoom time (down from 30%) Reduce Stability across all Sniper Rifle stats so that reacquiring a target after firing requires more care Addressed a bug where Zen Moment was not providing perk benefit to Sniper Rifles Zen Moment removed from uncommon and rare sniper grids Legendary Hakke Sniper Rifles trade Zen Moment for Performance Bonus Legendary Omolon Sniper Rifles trade Zen Moment for Battle Runner Shotguns Update 1.0.1 Improved Shotgun damage falloff networking. Reduced base Damage per bullet range by [2% to 5%], modified by weapon stat Reduced base Shotgun range by [1% to 7%], modified by weapon stat Update 10/14/14 Decreased base damage at maximum range (falloff) by 20% Shot Package Perk now has a slightly wider cone of fire The Rangefinder and Shot Package perks are now mutually exclusive Update 1.1.1 Increase damage by 2x (100%) against all non-Guardian combatants (aliens) Reduce high end range values - damage falloff starts sooner, so Crucible players with long range shotguns need to be a little closer for successful one hit kills (Like the Fusion Rifle) Initial starting ammo is reduced across all ammo stats in the Crucible: Starting a Crucible match, you’ll have less Shotgun ammo in reserve Update 2.0 Shotgun perks that enhance lethality at range should be less effective when combined with a high initial Range stat: Reduce Shot Package Accuracy buff by 30% Rangefinder adds a 5% base Range increase on ADS (was 20%) Reduce Precision Damage multiplier on Shotguns by 10% Reduce damage against AI combatants by 10% Update 9/8/15 Shotgun precision damage scalar grants 10% bonus damage (Was 25%) Shot Package perk reduces the cone spread by 20% (was 50%) Rangefinder perk adds a 10% base Range increase on zoom (was 20) Damage done against AI combatants reduced by 45% ( 2.25-> 1.15) Update 12/8/15 Reduced damage falloff to start at melee lunge ranges Low range falloff starts at standard melee lunge High range falloff starts at Blink Strike lunge Final damage falloff extends 0.5 meters longer for a smoother drop Slower ready/put away time for all shotguns Additional recoil on weapon fire for all Stability values Slower reload speed for all Reload stat values Slower time to Aim Down Sights speed for all shotguns Slower movement speed when shotgun is held. Walk and Aim Down Sights movement is affected. Sprint is unaffected Add 2 frames delay when firing out of sprint Increased base damage against AI combatants by roughly 5% Fixed Kneepad perk on Hakke shotguns April Update 5-7 rounds removed from reserves.

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