A bit hyperbole perhaps. You're the one who argued that the game is PVP oriented and was always designed to be PVP oriented. I am merely stating that it was not always meant to be PVP oriented. Sure, something as simple as Iron Banner was completed before the game launched. That takes a lot less energy to implement than new PVE content. It's just a simple fact.
The difference between H2A and Destiny is that H2A is a bunch of great games that are literally unplayable but given that everyone has played them successfully we know those games have a great competitive balance even if it was over a decade ago (and no, balance doesn't necessarily have to be what you think an ideal game should be based purely on an individual's skill, hence Halo 2 being competitively balanced even though it's a game where aiming skill is such a low priority. The teamwork is what decides games). In a bug free, lag free environment H2A would be fantastic. Now compare that to Destiny. Even if Destiny played perfectly, bug free, lag free, the design and the competitive balance in PVP is abhorrent. From classes to weapons it's laughably poor. Sub classes are nowhere near equal. Some guns are useless. A single gun has dominated the game for the vast majority of each stage of the game's life (whether it was Vex, Thorn, or Mida) because balance is nonexistent.
But that's all off topic. The point is, the game was never meant to be PVP oriented. It was meant to be balanced between PVE and PVP. Both were meant to hold equal importance. The game ending up being PVP oriented is merely an effect of the circumstances and Bungie's abilities (or inability) to support the game between primary releases/content drops.
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