Sniper inventory reduced by 5-7 shots. That's freaking huge!
Let's talk math(exciting I know lol)
If I have 23 rounds max on my stillpiercer, with boots on and all.
For simplicity sake let's say to a pve boss I do a flat 1000 per hit.
23x1000=23000
Now with hit to ammo lets use avg and say 6 rounds removed
18
17x1000=17000
That is a 26% reduction in potential damage (over a quarter)
That's horrible, and a bad call please bump and comment maybe someone will see this
Edit, I have never trended before so thanks to all
Edit 2, near 1500 replies thanks I've never had over 20 before lol so thanks to all and be careful out there in the update
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[quote]If I have 23 rounds max on my stillpiercer... Now with hit to ammo lets use avg and say 6 rounds removed [b]18[/b] 17x1000=17000[/quote] Suddenly. Random 18. PS, I'm assuming high impact snipers (stillpiercer and the likes) are gonna have their inventory hit less than low impact snipers. Low impact = larger inventory anyways. So, you may only lose 5 bullets, and could probably make that damage up in maybe 1 mag of charges of a Sleeper Simulant. All of a sudden 5 bullets and 1 reload animation gets condensed into a weapons WAP and 3 charges.