Sniper inventory reduced by 5-7 shots. That's freaking huge!
Let's talk math(exciting I know lol)
If I have 23 rounds max on my stillpiercer, with boots on and all.
For simplicity sake let's say to a pve boss I do a flat 1000 per hit.
23x1000=23000
Now with hit to ammo lets use avg and say 6 rounds removed
18
17x1000=17000
That is a 26% reduction in potential damage (over a quarter)
That's horrible, and a bad call please bump and comment maybe someone will see this
Edit, I have never trended before so thanks to all
Edit 2, near 1500 replies thanks I've never had over 20 before lol so thanks to all and be careful out there in the update
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I see these posts all the time. Yes, your damage per reserves is reduced. However, your Damage per second and Damage per clip are unchanged. Additionally, how often do you dump your entire reserve of sniper ammo into a boss? For me, including KF, it is close to never. I always have a few rounds left over (1-2). This might be because I always take left side on Warpriest and am usually grabbing attention at Golgoroth so someone can grab gaze. In the case of Warpriest, it simply means high range machine guns will be highly desired (of which, Qullim's Terminus was never in the running). Hell, this also gives ground to Sleeper Simulant and possibly even rocket launchers for Warpriest since the goal is to stagger as often as possible. This is achievable through other means. So yeah, Snipers took a minor hit. Their overall damage is down 26%, as you pointed out, but that is easily made up for through other weapons. It is their burst damage (DPS) that ultimately matters and that hasn't been changed at all.