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Edited by Devious_Melons: 4/23/2016 4:25:23 PM
4

Lambada Squadron (another) RP.

[b]at the centrer of the galaxy, war is upon us. Our efforts to colonise Andromeda have Depressingly backfired, now the Andromedian Empire, strikes back unnecessarily harder. Defend? Attack? Or just make it by? Who will you fight for?[/b] This RP is based of 4 aspects; Space Fighters (furious dogfighting in high speed starships), Cruiser combat (a strategic fight in hefty star cruisers) and ground combat in (mechs or tanks). Forces [spoiler]The Milky Way federation- the original order holding the Galaxy together. The confederacy- a large group of independent idealists who have been skirmishing against the MWF and occupy the and a part of the settlement and outer colonies. Andromeda- and empire from another galaxy that occupies a Large portion of the outer colonies [/spoiler] Roles[spoiler]Pilot- take flight in star fighters. Captain- control a frigate, can go up to a grand admiral. Commander- lead a tank or mech crew into battle. Smuggler- smuggle contraband into dangerous space (light freighter only) Explorer- claim uncharted worlds Contacter- AKA bounty hunter, hunt down criminals or do jobs for a faction[/spoiler] Locations [spoiler]the Core- capital worlds The buffer region- serve as a protective shell for the MWF High space- mainly nebulas and unchartered systems. Settlement region- just before the outer parts of the galaxy, it served as an other buffer of protection and resources. Outer colony's- few gems exist in this impoverished pool of settlements and by-gone worlds like Earth. Sovereign territories- furthest away and orbit's the galaxy, it's far from the fighting and a haven for those who can make the trip.[/spoiler] Craft[spoiler][/spoiler] Bio[spoiler][/spoiler] Combat rules. Space craft can get damaged, any round into a life support or engine will spell death Big ships are a lot tankier, but once the shield gives, all armour is irrelevant in your demise. Mechs and tanks are strong by the crew is vulnerable, heavy armour may make a difference but evasion is recommended. Mechs are agile but tanks do more damage. [b][UNDER CONSTRUCTION][/b]

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