Many are going back and forth over the fact that Sterling treasure screws consumers up because of RNG and whether this is right or not.
The truth is Bungie Should Eliminate the RNG Aspect of it.
They did this with the sparrow kits. This allowed consumers to get all sparrows without having to spend extra money because of repeated sparrows. Instead the next sparrow kit gave you a sparrow you did not have.
How can this work with Sterling treasure?
Simple:
1. Sterling treasure should give you an armor and possible gear you did not get yet [b]until[/b] you get everything possible [b]then[/b] if you decide to keep buying the treasures for better rolls the rewards will [b]recycled[/b]. Basically like the sparrow kits only with the option of buying more once all of the armor is obtained.
2. Sterling treasure should only drop armor for the character you have. Same way taken armor is limited to each character the chrome armor should be limited too.
This way someone is guaranteed everything after spending $48 dollars for all 24 armor pieces and possible gears together or $16 Dollars per character.
Anything after that will just restart the reward drops like the sparrow kits.
$48 dollars for full gear is more than enough Bungie.
Bump this!!!!
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[b] [/b]